Age | Commit message (Expand) | Author |
2019-09-14 | Lua can now modify world size and world data | Andy Belle-Isle |
2019-09-13 | Lua can now register materials for worlds during world registration | Andy Belle-Isle |
2019-09-13 | Added texture caching to the texture loading process | Andy Belle-Isle |
2019-09-12 | Ability to pass world data into Lua | Andy Belle-Isle |
2019-09-11 | World system now has a pointer to the current world, and worlds created in Lu... | Andy Belle-Isle |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-07 | Added camera variable to render code | Andy Belle-Isle |
2019-09-07 | Removed EntityX pointers from script system and replaced with references | Andy Belle-Isle |
2019-09-07 | Added physics to the script system | Andy Belle-Isle |
2019-09-07 | Added jumping support to the player | Andy Belle-Isle |
2019-09-07 | Added physics loop function that runs in it's own thread | Andy Belle-Isle |
2019-09-07 | Added physics system that updates entity positions and veocity in its own thread | Andy Belle-Isle |
2019-09-07 | Added new physics component that allows entities to fall | Andy Belle-Isle |
2019-09-04 | Fixed boolean saving in lua table saving | Andy Belle-Isle |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle |
2019-09-03 | lua handling movement events? idea | Clyne Sullivan |
2019-09-03 | added load message | Clyne Sullivan |
2019-09-03 | json save and load, made GameState class | Clyne Sullivan |
2019-09-03 | save json to file | Clyne Sullivan |
2019-09-03 | Start working on Lua function serialization | Andy Belle-Isle |
2019-09-02 | made json names readable | Clyne Sullivan |
2019-09-02 | json entity saving: cout | Clyne Sullivan |
2019-09-02 | Removed frequent Lua updates | Andy Belle-Isle |
2019-09-02 | Fixed flipped texture normals being displayed properly in shaders | Andy Belle-Isle |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-02 | Made lighting a bit softer | Andy Belle-Isle |
2019-09-02 | Added LIGHTING | Andy Belle-Isle |
2019-09-01 | Scaled up entities and stopped player from flashing | Andy Belle-Isle |
2019-09-01 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 | Andy Belle-Isle |
2019-09-01 | THE CAT IS BACK | Andy Belle-Isle |
2019-09-01 | fix player keys... | Clyne Sullivan |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Modified WindowSystem into full render system | Andy Belle-Isle |
2019-08-31 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 | Andy Belle-Isle |
2019-08-31 | Forgot to add Velocity component binding to Lua, added | Andy Belle-Isle |
2019-08-31 | cleaned Makefile output | Clyne Sullivan |
2019-08-31 | Upon spawning, automatically call Entity Init function if it exists | Andy Belle-Isle |
2019-08-31 | Added velocity component, and force add component dependencies when they don'... | Andy Belle-Isle |
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle |
2019-08-30 | Added IdleFunc components to entities, this will be assigned to all entities ... | Andy |
2019-08-30 | Added Name and Render components to Lua | Andy Belle-Isle |
2019-08-30 | Created very basic render component | Andy Belle-Isle |
2019-08-30 | Created name component | Andy Belle-Isle |
2019-08-29 | Fixed header in makefile | Andy Belle-Isle |
2019-08-29 | Refactored script system code and added license headers | Andy Belle-Isle |
2019-08-29 | Replaced LuaBridge with sol2 and completely encapsulated scripting within scr... | Andy Belle-Isle |