Age | Commit message (Expand) | Author |
2019-10-01 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio | Clyne Sullivan |
2019-10-01 | Audio component loading, getting ready to play | Clyne Sullivan |
2019-10-01 | cleaned up lua function bindings | Clyne Sullivan |
2019-09-30 | created Audio component | Clyne Sullivan |
2019-09-30 | created base audiosystem | Clyne Sullivan |
2019-09-26 | begin config usage; text positioning | Clyne Sullivan |
2019-09-26 | made Config static; added fps measure/text | Clyne Sullivan |
2019-09-25 | created config class | Clyne Sullivan |
2019-09-25 | Changed up time-step to see if it fixes desktop stuttering movement issues | Andy Belle-Isle |
2019-09-24 | Increased texture size for world, made world a little more detailed, and adde... | Andy Belle-Isle |
2019-09-23 | Fixed text rendering | Andy Belle-Isle |
2019-09-18 | Added UI rendering support to render loop, although fonts don't render yet | Andy Belle-Isle |
2019-09-18 | Started adding UI rendering to render loop | Andy Belle-Isle |
2019-09-18 | adjust for world changes | Clyne Sullivan |
2019-09-17 | World can now draw properly, and camera follows player | Andy Belle-Isle |
2019-09-17 | text rendering in-place; but something's missing | Clyne Sullivan |
2019-09-17 | made VBO rendering accessible | Clyne Sullivan |
2019-09-17 | update with master; using VBOs for fonts | Clyne Sullivan |
2019-09-16 | Render system is now decoupled from the world system | Andy Belle-Isle |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-15 | Added event subsection of code | Andy Belle-Isle |
2019-09-14 | World can now draw | Andy Belle-Isle |
2019-09-14 | Updated world texture loading in Lua | Andy Belle-Isle |
2019-09-14 | Textures can now load from lua tables as well as strings | Andy Belle-Isle |
2019-09-14 | World can now generate its own mesh | Andy Belle-Isle |
2019-09-14 | Added texture size and offset data | Andy Belle-Isle |
2019-09-14 | Lua can now modify world size and world data | Andy Belle-Isle |
2019-09-13 | Lua can now register materials for worlds during world registration | Andy Belle-Isle |
2019-09-13 | Added texture caching to the texture loading process | Andy Belle-Isle |
2019-09-12 | Ability to pass world data into Lua | Andy Belle-Isle |
2019-09-12 | add font name to Text component | Clyne Sullivan |
2019-09-12 | switch to pairs | Clyne Sullivan |
2019-09-11 | added font loading code, untested | Clyne Sullivan |
2019-09-11 | World system now has a pointer to the current world, and worlds created in Lu... | Andy Belle-Isle |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-10 | added Text component and skeleton system | Clyne Sullivan |
2019-09-07 | Added camera variable to render code | Andy Belle-Isle |
2019-09-07 | Removed EntityX pointers from script system and replaced with references | Andy Belle-Isle |
2019-09-07 | Added physics to the script system | Andy Belle-Isle |
2019-09-07 | Added jumping support to the player | Andy Belle-Isle |
2019-09-07 | Added physics loop function that runs in it's own thread | Andy Belle-Isle |
2019-09-07 | Added physics system that updates entity positions and veocity in its own thread | Andy Belle-Isle |
2019-09-07 | Added new physics component that allows entities to fall | Andy Belle-Isle |
2019-09-04 | Fixed boolean saving in lua table saving | Andy Belle-Isle |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle |
2019-09-03 | lua handling movement events? idea | Clyne Sullivan |
2019-09-03 | added load message | Clyne Sullivan |
2019-09-03 | json save and load, made GameState class | Clyne Sullivan |
2019-09-03 | save json to file | Clyne Sullivan |
2019-09-03 | Start working on Lua function serialization | Andy Belle-Isle |