From 2a2de71696d5cc2f805aafa667eeb07d2b75e073 Mon Sep 17 00:00:00 2001
From: Andy Belle-Isle <drumsetmonkey@gmail.com>
Date: Sun, 25 Aug 2019 15:05:51 -0400
Subject: Fixed link formatting in README

---
 README.md | 19 +++++++------------
 1 file changed, 7 insertions(+), 12 deletions(-)

(limited to 'README.md')

diff --git a/README.md b/README.md
index f8312d9..ac53de9 100644
--- a/README.md
+++ b/README.md
@@ -1,19 +1,17 @@
-gamedev2
-========
+# gamedev2
 
 gamedev2 is a reincarnation of a previous 
-    (project)[github.com/tcsullivan/gamedev] created by 
-    (Andy Belle-Isle)[github.com/drumsetmonkey] and 
-    (Clyne Sullivan)[github.com/tcsullivan].
+    [project](github.com/tcsullivan/gamedev) created by 
+    [Andy Belle-Isle](github.com/drumsetmonkey) and 
+    [Clyne Sullivan](github.com/tcsullivan).
 
-After a long time developing (gamedev)[github.com/tcsullivan/gamedev],
+After a long time developing [gamedev](github.com/tcsullivan/gamedev),
 we decided a large amount of the codebase was rather messy and inefficient.
 Instead of rewriting gamedev piece by piece, we decided that the final
 product would be of a much higher quality if the project was restarted from
 scratch.
 
 ## Goal
--------
 The goal of gamedev2 is to create a commercial-grade video game in which content
 can be created through the use of scripting languages such as Lua. One of the
 things that sets gamedev2 apart from many other indie games is that gamedev2
@@ -22,12 +20,10 @@ implement only the necessary features needed to make gamedev2 run smoothly
 without the extra bloat brought on by a general purpose game engine.
 
 ## Features (Planned)
----------------------
 * Fully modifiable through the use of scripting languages
 * Multiplayer
 
 ## Libraries
-------------
 The libraries used to develop gamedev2 are as follows:
 * SDL2
 * OpenGL
@@ -39,7 +35,6 @@ The libraries used to develop gamedev2 are as follows:
 
 
 ## Building gamedev2
---------------------
 ### Build Requirements
 gamedev2 is actively developed on Linux, so the Windows build process may not
 be as simple as the Linux requirements listed below.
@@ -52,7 +47,7 @@ In order to build gamedev2 the following programs are needed:
 In order to build gamedev2 on Linux, the process is fairly simple.
 1. First cd into the root gamedev2 directory
 ```
-cd gamedev
+cd gamedev2
 ```
 
 2. EntityX must be build first before the rest of gamedev2
@@ -66,7 +61,7 @@ cd ../..
 ```
 make
 ```
-In order to make gamedev2 using multiple threads, the following can be run:
+In order to make gamedev2 using multiple threads, use the following instead:
 ```
 make -jN
 ```
-- 
cgit v1.2.3


From 9f88bdf8d6a67da532376a6bd1fbb2a5435ccaba Mon Sep 17 00:00:00 2001
From: Andy Belle-Isle <drumsetmonkey@gmail.com>
Date: Sun, 25 Aug 2019 15:06:28 -0400
Subject: Fixed link formatting again, whoops

---
 README.md | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'README.md')

diff --git a/README.md b/README.md
index ac53de9..81f87c8 100644
--- a/README.md
+++ b/README.md
@@ -1,11 +1,11 @@
 # gamedev2
 
 gamedev2 is a reincarnation of a previous 
-    [project](github.com/tcsullivan/gamedev) created by 
-    [Andy Belle-Isle](github.com/drumsetmonkey) and 
-    [Clyne Sullivan](github.com/tcsullivan).
+    [project](https://github.com/tcsullivan/gamedev) created by 
+    [Andy Belle-Isle](https://github.com/drumsetmonkey) and 
+    [Clyne Sullivan](https://github.com/tcsullivan).
 
-After a long time developing [gamedev](github.com/tcsullivan/gamedev),
+After a long time developing [gamedev](https://github.com/tcsullivan/gamedev),
 we decided a large amount of the codebase was rather messy and inefficient.
 Instead of rewriting gamedev piece by piece, we decided that the final
 product would be of a much higher quality if the project was restarted from
-- 
cgit v1.2.3