From e8d3e8f0522b6d7896f1e3d330c70af5376f7c4c Mon Sep 17 00:00:00 2001 From: Andy Belle-Isle Date: Mon, 2 Sep 2019 00:15:35 -0400 Subject: Made lighting a bit softer --- Shaders/world.frag | 2 -- 1 file changed, 2 deletions(-) (limited to 'Shaders') diff --git a/Shaders/world.frag b/Shaders/world.frag index 5ef399d..4a17a93 100644 --- a/Shaders/world.frag +++ b/Shaders/world.frag @@ -19,8 +19,6 @@ uniform int LightNum; void main() { - //vec3 LightPos = vec3(0.0, 0.0, 0.0); - //vec4 LightColor = vec4(1.0, 1.0, 1.0, 1.0); vec3 Falloff = vec3(0.1, 0.2, 0.0); vec4 DiffuseColor = texture2D(textu, texCoord); -- cgit v1.2.3