From dc2493e7525bb7633f697ef10f72b72b46222249 Mon Sep 17 00:00:00 2001 From: Andy Belle-Isle Date: Fri, 30 Aug 2019 00:45:36 -0400 Subject: Forget what I said, I just need to change git attributes to mark for vendor --- deps/LuaJIT/src/psvitabuild.bat | 93 ----------------------------------------- 1 file changed, 93 deletions(-) delete mode 100644 deps/LuaJIT/src/psvitabuild.bat (limited to 'deps/LuaJIT/src/psvitabuild.bat') diff --git a/deps/LuaJIT/src/psvitabuild.bat b/deps/LuaJIT/src/psvitabuild.bat deleted file mode 100644 index 3991dc6..0000000 --- a/deps/LuaJIT/src/psvitabuild.bat +++ /dev/null @@ -1,93 +0,0 @@ -@rem Script to build LuaJIT with the PS Vita SDK. -@rem Donated to the public domain. -@rem -@rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler) -@rem Then cd to this directory and run this script. - -@if not defined INCLUDE goto :FAIL -@if not defined SCE_PSP2_SDK_DIR goto :FAIL - -@setlocal -@rem ---- Host compiler ---- -@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE -@set LJLINK=link /nologo -@set LJMT=mt /nologo -@set DASMDIR=..\dynasm -@set DASM=%DASMDIR%\dynasm.lua -@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c - -%LJCOMPILE% host\minilua.c -@if errorlevel 1 goto :BAD -%LJLINK% /out:minilua.exe minilua.obj -@if errorlevel 1 goto :BAD -if exist minilua.exe.manifest^ - %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe - -@rem Check for 32 bit host compiler. -@minilua -@if errorlevel 8 goto :FAIL - -@set DASMFLAGS=-D FPU -D HFABI -minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_arm.dasc -@if errorlevel 1 goto :BAD - -%LJCOMPILE% /I "." /I %DASMDIR% -DLUAJIT_TARGET=LUAJIT_ARCH_ARM -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLJ_TARGET_PSVITA=1 host\buildvm*.c -@if errorlevel 1 goto :BAD -%LJLINK% /out:buildvm.exe buildvm*.obj -@if errorlevel 1 goto :BAD -if exist buildvm.exe.manifest^ - %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe - -buildvm -m elfasm -o lj_vm.s -@if errorlevel 1 goto :BAD -buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% -@if errorlevel 1 goto :BAD -buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% -@if errorlevel 1 goto :BAD -buildvm -m libdef -o lj_libdef.h %ALL_LIB% -@if errorlevel 1 goto :BAD -buildvm -m recdef -o lj_recdef.h %ALL_LIB% -@if errorlevel 1 goto :BAD -buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% -@if errorlevel 1 goto :BAD -buildvm -m folddef -o lj_folddef.h lj_opt_fold.c -@if errorlevel 1 goto :BAD - -@rem ---- Cross compiler ---- -@set LJCOMPILE="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2snc" -c -w -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -@set LJLIB="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2ld32" -r --output= -@set INCLUDE="" - -"%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2as" -o lj_vm.o lj_vm.s - -@if "%1" neq "debug" goto :NODEBUG -@shift -@set LJCOMPILE=%LJCOMPILE% -g -O0 -@set TARGETLIB=libluajitD.a -goto :BUILD -:NODEBUG -@set LJCOMPILE=%LJCOMPILE% -O2 -@set TARGETLIB=libluajit.a -:BUILD -del %TARGETLIB% - -%LJCOMPILE% ljamalg.c -@if errorlevel 1 goto :BAD -%LJLIB%%TARGETLIB% ljamalg.o lj_vm.o -@if errorlevel 1 goto :BAD - -@del *.o *.obj *.manifest minilua.exe buildvm.exe -@echo. -@echo === Successfully built LuaJIT for PS Vita === - -@goto :END -:BAD -@echo. -@echo ******************************************************* -@echo *** Build FAILED -- Please check the error messages *** -@echo ******************************************************* -@goto :END -:FAIL -@echo To run this script you must open a "Visual Studio .NET Command Prompt" -@echo (32 bit host compiler). The PS Vita SDK must be installed, too. -:END -- cgit v1.2.3