From dc2493e7525bb7633f697ef10f72b72b46222249 Mon Sep 17 00:00:00 2001
From: Andy Belle-Isle <drumsetmonkey@gmail.com>
Date: Fri, 30 Aug 2019 00:45:36 -0400
Subject: Forget what I said, I just need to change git attributes to mark for
 vendor

---
 deps/sol2/examples/source/docs/as_function.cpp     |  21 ----
 .../docs/as_function_usertype_member_variable.cpp  |  28 -----
 deps/sol2/examples/source/docs/as_table_ipairs.cpp |  14 ---
 deps/sol2/examples/source/docs/coroutine_main.cpp  |  51 --------
 .../sol2/examples/source/docs/coroutine_thread.cpp |  37 ------
 deps/sol2/examples/source/docs/inheritance.cpp     |  28 -----
 deps/sol2/examples/source/docs/my_panic.cpp        |  26 ----
 .../source/docs/preparing_environments.cpp         |  29 -----
 .../examples/source/docs/references_in_lambdas.cpp |  33 -----
 .../examples/source/docs/runtime_extension.cpp     |  28 -----
 .../sol2/examples/source/docs/simple_functions.cpp |  18 ---
 deps/sol2/examples/source/docs/simple_structs.cpp  |  32 -----
 .../examples/source/docs/state_script_safe.cpp     |  35 ------
 deps/sol2/examples/source/docs/state_transfer.cpp  |  48 --------
 deps/sol2/examples/source/docs/std_thread.cpp      | 134 ---------------------
 15 files changed, 562 deletions(-)
 delete mode 100644 deps/sol2/examples/source/docs/as_function.cpp
 delete mode 100644 deps/sol2/examples/source/docs/as_function_usertype_member_variable.cpp
 delete mode 100644 deps/sol2/examples/source/docs/as_table_ipairs.cpp
 delete mode 100644 deps/sol2/examples/source/docs/coroutine_main.cpp
 delete mode 100644 deps/sol2/examples/source/docs/coroutine_thread.cpp
 delete mode 100644 deps/sol2/examples/source/docs/inheritance.cpp
 delete mode 100644 deps/sol2/examples/source/docs/my_panic.cpp
 delete mode 100644 deps/sol2/examples/source/docs/preparing_environments.cpp
 delete mode 100644 deps/sol2/examples/source/docs/references_in_lambdas.cpp
 delete mode 100644 deps/sol2/examples/source/docs/runtime_extension.cpp
 delete mode 100644 deps/sol2/examples/source/docs/simple_functions.cpp
 delete mode 100644 deps/sol2/examples/source/docs/simple_structs.cpp
 delete mode 100644 deps/sol2/examples/source/docs/state_script_safe.cpp
 delete mode 100644 deps/sol2/examples/source/docs/state_transfer.cpp
 delete mode 100644 deps/sol2/examples/source/docs/std_thread.cpp

(limited to 'deps/sol2/examples/source/docs')

diff --git a/deps/sol2/examples/source/docs/as_function.cpp b/deps/sol2/examples/source/docs/as_function.cpp
deleted file mode 100644
index ef9ac61..0000000
--- a/deps/sol2/examples/source/docs/as_function.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-int main () {
-	struct callable {
-		int operator()( int a, bool b ) {
-			return a + (b ? 10 : 20);
-		}
-	};
-
-
-	sol::state lua;
-	// Binds struct as userdata
-	// can still be callable, but beware
-	// caveats
-	lua.set( "not_func", callable() );
-	// Binds struct as function
-	lua.set( "func", sol::as_function( callable() ) );
-	// equivalent: lua.set_function( "func", callable() );
-	// equivalent: lua["func"] = callable();
-}
diff --git a/deps/sol2/examples/source/docs/as_function_usertype_member_variable.cpp b/deps/sol2/examples/source/docs/as_function_usertype_member_variable.cpp
deleted file mode 100644
index 3907b13..0000000
--- a/deps/sol2/examples/source/docs/as_function_usertype_member_variable.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-int main () {
-	class B {
-	public:
-		int bvar = 24;
-	};
-
-	sol::state lua;
-	lua.open_libraries(sol::lib::base);
-	lua.new_usertype<B>("B", 
-		// bind as variable
-		"b", &B::bvar,
-		// bind as function
-		"f", sol::as_function(&B::bvar)
-	);
-
-	B b;
-	lua.set("b", &b);
-	lua.script(R"(x = b:f()
-		y = b.b
-		assert(x == 24)
-		assert(y == 24)
-	)");
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/as_table_ipairs.cpp b/deps/sol2/examples/source/docs/as_table_ipairs.cpp
deleted file mode 100644
index 43978ce..0000000
--- a/deps/sol2/examples/source/docs/as_table_ipairs.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include <vector>
-
-int main (int, char*[]) {
-	
-	sol::state lua;
-	lua.open_libraries();
-	lua.set("my_table", sol::as_table(std::vector<int>{ 1, 2, 3, 4, 5 }));
-	lua.script("for k, v in ipairs(my_table) do print(k, v) assert(k == v) end");
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/coroutine_main.cpp b/deps/sol2/examples/source/docs/coroutine_main.cpp
deleted file mode 100644
index 8913887..0000000
--- a/deps/sol2/examples/source/docs/coroutine_main.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-#define SOL_ALL_SAFTIES_ON 1
-#include <sol/sol.hpp>
-
-#include <iostream>
-
-int main() {
-	const auto& co_lua_script = R"(
-function loop()
-	while counter ~= 30
-	do
-		coroutine.yield(counter);
-		counter = counter + 1;
-	end
-	return counter
-end
-)";
-
-	sol::state lua;
-	lua.open_libraries(sol::lib::base, sol::lib::coroutine);
-	/*
-	lua.script_file("co.lua");
-	we load string directly rather than use a file
-	*/
-	lua.script(co_lua_script);
-	sol::coroutine loop_coroutine = lua["loop"];
-	// set counter variable in C++
-	// (can set it to something else to
-	// have loop_coroutine() yield different values)
-	lua["counter"] = 20;
-
-	// example of using and re-using coroutine
-	// you do not have to use coroutines in a loop,
-	// this is just the example
-
-	// we start from 0;
-	// we want 10 values, and we only want to
-	// run if the coroutine "loop_coroutine" is valid
-	for (int counter = 0; counter < 10 && loop_coroutine; ++counter) {
-		// Alternative: counter < 10 && cr.valid()
-
-		// Call the coroutine, does the computation and then suspends
-		// once it returns, we get the value back from the return
-		// and then can use it
-		// we can either leave the coroutine like that can come to it later,
-		// or loop back around
-		int value = loop_coroutine();
-		std::cout << "In C++: " << value << std::endl;
-	}
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/coroutine_thread.cpp b/deps/sol2/examples/source/docs/coroutine_thread.cpp
deleted file mode 100644
index 5824f9a..0000000
--- a/deps/sol2/examples/source/docs/coroutine_thread.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-#define SOL_ALL_SAFTIES_ON 1
-#include <sol/sol.hpp>
-
-#include <iostream>
-
-int main() {
-	const auto& co_lua_script = R"(
-function loop()
-	while counter ~= 30
-	do
-		coroutine.yield(counter);
-		counter = counter + 1;
-	end
-	return counter
-end
-)";
-
-	sol::state lua;
-	lua.open_libraries(sol::lib::base, sol::lib::coroutine);
-	/*
-	lua.script_file("co.lua");
-	we load string directly rather than use a file
-	*/
-	lua.script(co_lua_script);
-	sol::thread runner = sol::thread::create(lua.lua_state());
-	sol::state_view runnerstate = runner.state();
-	sol::coroutine loop_coroutine = lua["loop"];
-	lua["counter"] = 20;
-
-	for (int counter = 0; counter < 10 && loop_coroutine; ++counter) {
-		// Call the coroutine, does the computation and then suspends
-		int value = loop_coroutine();
-		std::cout << "value is " << value << std::endl;
-	}
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/inheritance.cpp b/deps/sol2/examples/source/docs/inheritance.cpp
deleted file mode 100644
index b1c87f0..0000000
--- a/deps/sol2/examples/source/docs/inheritance.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-struct A { 
-	int a = 10;
-	virtual int call() { return 0; }
-	virtual ~A(){}
-};
-struct B : A { 
-	int b = 11; 
-	virtual int call() override { return 20; } 
-};
-
-int main (int, char*[]) {
-
-	sol::state lua;
-
-	lua.new_usertype<B>( "A",
-		"call", &A::call
-	);
-
-	lua.new_usertype<B>( "B",
-		"call", &B::call,
-		sol::base_classes, sol::bases<A>()
-	);
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/my_panic.cpp b/deps/sol2/examples/source/docs/my_panic.cpp
deleted file mode 100644
index aee5714..0000000
--- a/deps/sol2/examples/source/docs/my_panic.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-#include <iostream>
-
-inline void my_panic(sol::optional<std::string> maybe_msg) {
-	std::cerr << "Lua is in a panic state and will now abort() the application" << std::endl;
-	if (maybe_msg) {
-		const std::string& msg = maybe_msg.value();
-		std::cerr << "\terror message: " << msg << std::endl;
-	}
-	// When this function exits, Lua will exhibit default behavior and abort()
-}
-
-int main (int, char*[]) {
-	sol::state lua(sol::c_call<decltype(&my_panic), &my_panic>);
-	// or, if you already have a lua_State* L
-	// lua_atpanic( L, sol::c_call<decltype(&my_panic), &my_panic> );
-	// or, with state/state_view:
-	// sol::state_view lua(L);
-	// lua.set_panic( sol::c_call<decltype(&my_panic), &my_panic> );
-
-	// uncomment the below to see
-	//lua.script("boom_goes.the_dynamite");
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/preparing_environments.cpp b/deps/sol2/examples/source/docs/preparing_environments.cpp
deleted file mode 100644
index f3820f7..0000000
--- a/deps/sol2/examples/source/docs/preparing_environments.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-int main (int, char*[]) {
-	sol::state lua;
-	lua.open_libraries();
-	sol::environment my_env(lua, sol::create);
-	// set value, and we need to explicitly allow for 
-	// access to "print", since a new environment hides 
-	// everything that's not defined inside of it
-	// NOTE: hiding also hides library functions (!!)
-	// BE WARNED
-	my_env["var"] = 50;
-	my_env["print"] = lua["print"];
-
-	sol::environment my_other_env(lua, sol::create, lua.globals());
-	// do not need to explicitly allow access to "print",
-	// since we used the "Set a fallback" version 
-	// of the sol::environment constructor
-	my_other_env["var"] = 443;
-
-	// output: 50
-	lua.script("print(var)", my_env);
-
-	// output: 443
-	lua.script("print(var)", my_other_env);
-
-	return 0;
-}
\ No newline at end of file
diff --git a/deps/sol2/examples/source/docs/references_in_lambdas.cpp b/deps/sol2/examples/source/docs/references_in_lambdas.cpp
deleted file mode 100644
index f681d2a..0000000
--- a/deps/sol2/examples/source/docs/references_in_lambdas.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include <assert.hpp>
-
-int main(int, char*[]) {
-
-	struct test {
-		int blah = 0;
-	};
-
-	test t;
-	sol::state lua;
-	lua.set_function("f", [&t]() {
-		return t;
-	});
-	lua.set_function("g", [&t]() -> test& {
-		return t;
-	});
-
-	lua.script("t1 = f()");
-	lua.script("t2 = g()");
-
-	test& from_lua_t1 = lua["t1"];
-	test& from_lua_t2 = lua["t2"];
-
-	// not the same: 'f' lambda copied
-	c_assert(&from_lua_t1 != &t);
-	// the same: 'g' lambda returned reference
-	c_assert(&from_lua_t2 == &t);
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/runtime_extension.cpp b/deps/sol2/examples/source/docs/runtime_extension.cpp
deleted file mode 100644
index 9d36d0d..0000000
--- a/deps/sol2/examples/source/docs/runtime_extension.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include <iostream>
-
-struct object { 
-	int value = 0; 
-};
-
-int main (int, char*[]) {
-
-	std::cout << "==== runtime_extension =====" << std::endl;
-
-	sol::state lua;
-	lua.open_libraries(sol::lib::base);
-
-	lua.new_usertype<object>( "object" );
-
-	// runtime additions: through the sol API
-	lua["object"]["func"] = [](object& o) { return o.value; };
-	// runtime additions: through a lua script
-	lua.script("function object:print () print(self:func()) end");
-	
-	// see it work
-	lua.script("local obj = object.new() \n obj:print()");
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/simple_functions.cpp b/deps/sol2/examples/source/docs/simple_functions.cpp
deleted file mode 100644
index c49c853..0000000
--- a/deps/sol2/examples/source/docs/simple_functions.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-
-#include <sol/sol.hpp>
-#include <assert.hpp>
-
-int main() {
-	sol::state lua;
-	int x = 0;
-	lua.set_function("beep", [&x]{ ++x; });
-	lua.script("beep()");
-	c_assert(x == 1);
-
-	sol::function beep = lua["beep"];
-	beep();
-	c_assert(x == 2);
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/simple_structs.cpp b/deps/sol2/examples/source/docs/simple_structs.cpp
deleted file mode 100644
index 9b0fc27..0000000
--- a/deps/sol2/examples/source/docs/simple_structs.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-
-#include <sol/sol.hpp>
-#include <assert.hpp>
-
-struct vars {
-	int boop = 0;
-
-	int bop () const {
-		return boop + 1;
-	}
-};
-
-int main() {
-	sol::state lua;
-	lua.new_usertype<vars>("vars", 
-		"boop", &vars::boop,
-		"bop", &vars::bop);
-	lua.script("beep = vars.new()\n"
-		"beep.boop = 1\n"
-		"bopvalue = beep:bop()");
-
-	vars& beep = lua["beep"];
-	int bopvalue = lua["bopvalue"];
-
-	c_assert(beep.boop == 1);
-	c_assert(lua.get<vars>("beep").boop == 1);
-	c_assert(beep.bop() == 2);
-	c_assert(bopvalue == 2);
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/state_script_safe.cpp b/deps/sol2/examples/source/docs/state_script_safe.cpp
deleted file mode 100644
index 22defee..0000000
--- a/deps/sol2/examples/source/docs/state_script_safe.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include <iostream>
-
-int main () {
-
-	std::cout << "=== safe_script usage ===" << std::endl;
-
-	sol::state lua;
-	// uses sol::script_default_on_error, which either panics or throws, 
-	// depending on your configuration and compiler settings
-	try {
-		auto result1 = lua.safe_script("bad.code");
-	}
-	catch( const sol::error& e ) {
-		std::cout << "an expected error has occurred: " << e.what() << std::endl;
-	}
-	
-	// a custom handler that you write yourself
-	// is only called when an error happens with loading or running the script
-	auto result2 = lua.safe_script("123 bad.code", [](lua_State*, sol::protected_function_result pfr) {
-		// pfr will contain things that went wrong, for either loading or executing the script
-		// the user can do whatever they like here, including throw. Otherwise...
-		sol::error err = pfr;
-		std::cout << "An error (an expected one) occurred: " << err.what() << std::endl;
-
-		// ... they need to return the protected_function_result
-		return pfr;
-	});
-
-	std::cout << std::endl;
-
-	return 0;
-}
diff --git a/deps/sol2/examples/source/docs/state_transfer.cpp b/deps/sol2/examples/source/docs/state_transfer.cpp
deleted file mode 100644
index 1728810..0000000
--- a/deps/sol2/examples/source/docs/state_transfer.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-
-#include <sol/sol.hpp>
-
-#include <assert.hpp>
-#include <iostream>
-
-int main (int, char*[]) {
-
-	sol::state lua;
-	lua.open_libraries();
-	sol::function transferred_into;
-	lua["f"] = [&lua, &transferred_into](sol::object t, sol::this_state this_L) {
-		std::cout << "state of main     : "  << (void*)lua.lua_state() << std::endl;
-		std::cout << "state of function : "  << (void*)this_L.lua_state() << std::endl;
-		// pass original lua_State* (or sol::state/sol::state_view)
-		// transfers ownership from the state of "t",
-		// to the "lua" sol::state
-		transferred_into = sol::function(lua, t);
-	};
-
-	lua.script(R"(
-	i = 0
-	function test()
-	co = coroutine.create(
-		function()
-			local g = function() i = i + 1 end
-			f(g)
-			g = nil
-			collectgarbage()
-		end
-	)
-	coroutine.resume(co)
-	co = nil
-	collectgarbage()
-	end
-	)");
-
-	// give it a try
-	lua.safe_script("test()");
-	// should call 'g' from main thread, increment i by 1
-	transferred_into();
-	// check
-	int i = lua["i"];
-	c_assert(i == 1);
-
-	return 0;
-} 
diff --git a/deps/sol2/examples/source/docs/std_thread.cpp b/deps/sol2/examples/source/docs/std_thread.cpp
deleted file mode 100644
index c610169..0000000
--- a/deps/sol2/examples/source/docs/std_thread.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include <mutex>
-#include <condition_variable>
-#include <thread>
-#include <variant>
-#include <cstddef>
-#include <iostream>
-
-struct worker_data {
-	std::mutex until_ready_mutex;
-	std::condition_variable until_ready_condition;
-	bool is_ready = false;
-	bool is_processed = false;
-	sol::state worker_lua;
-	sol::bytecode payload;
-	std::variant<double, std::vector<double>> return_payload;
-
-	worker_data() {
-		worker_lua.open_libraries(sol::lib::base);
-	}
-};
-
-void worker_thread(worker_data& data) {
-	for (std::uint64_t loops = 0; true; ++loops) {
-		// Wait until main() sends data
-		std::unique_lock<std::mutex> data_lock(data.until_ready_mutex);
-		data.until_ready_condition.wait(data_lock, [&data] { return data.is_ready; });
-
-		if (data.payload.size() == 0) {
-			// signaling we are done
-			return;
-		}
-
-		// just for easier typing
-		sol::state& lua = data.worker_lua;
-
-		// we own the lock now, do the work
-		std::variant<double, std::vector<double>> result = lua.safe_script(data.payload.as_string_view());
-
-		// store returning payload,
-		// clear current payload
-		data.return_payload = std::move(result);
-		data.payload.clear();
-
-		// Send result back to main
-		std::cout << "worker_thread data processing is completed: signaling & unlocking\n";
-		data.is_processed = true;
-		data.is_ready = false;
-		data_lock.unlock();
-		data.until_ready_condition.notify_one();
-	}
-}
-
-int main() {
-
-	// main lua state
-	sol::state lua;
-	lua.open_libraries(sol::lib::base);
-
-	// set up functions, etc. etc.
-	lua.script("function f () return 4.5 end");
-	lua.script("function g () return { 1.1, 2.2, 3.3 } end");
-
-	// kick off worker
-	worker_data data;
-	std::thread worker(worker_thread, std::ref(data));
-
-	// main Lua state
-	bool done_working = false;
-	for (std::uint64_t loops = 0; !done_working; ++loops) {
-		// finished working? send nothing
-		// even loop? use f
-		// otherwise, use g
-		if (loops >= 3) {
-			data.payload.clear();
-			done_working = true;
-		}
-		else if ((loops % 2) == 0) {
-			sol::function target = lua["f"];
-			data.payload = target.dump();
-		}
-		else {
-			sol::function target = lua["g"];
-			data.payload = target.dump();
-		}
-
-		// send data to the worker thread
-		{
-			std::lock_guard<std::mutex> lk(data.until_ready_mutex);
-			data.is_ready = true;
-			std::cout << "function serialized: sending to worker thread to execute on Lua state...\n";
-		}
-		data.until_ready_condition.notify_one();
-
-		if (done_working) {
-			break;
-		}
-		// wait for the worker
-		{
-			std::unique_lock<std::mutex> lock_waiting_for_worker(data.until_ready_mutex);
-			data.until_ready_condition.wait(lock_waiting_for_worker, [&data] { return data.is_processed; });
-			data.is_processed = false;
-		}
-		auto data_processor = [](auto& returned_data) {
-			using option_type = std::remove_cv_t<std::remove_reference_t<decltype(returned_data)>>;
-			if constexpr (std::is_same_v<option_type, double>) {
-				std::cout << "received a double: " << returned_data << "\n";
-			}
-			else if constexpr (std::is_same_v<option_type, std::vector<double>>) {
-				std::cout << "received a std::vector<double>: { ";
-				for (std::size_t i = 0; i < returned_data.size(); ++i) {
-					std::cout << returned_data[i];
-					if (i != static_cast<std::size_t>(returned_data.size() - 1)) {
-						std::cout << ", ";
-					}
-				}
-				std::cout << " }\n";
-			}
-			else {
-				std::cerr << "OH MY GOD YOU FORGOT TO HANDLE A TYPE OF DATA FROM A WORKER ABORT ABORT ABORT\n";
-				std::abort();
-			}
-		};
-		std::visit(data_processor, data.return_payload);
-	}
-
-	// join and wait for workers to come back
-	worker.join();
-
-	// workers are back, exit program
-	return 0;
-}
-- 
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