From c467671ae8b6ec161c17e86f3383fd0625f755b8 Mon Sep 17 00:00:00 2001
From: Clyne Sullivan <clyne@bitgloo.com>
Date: Fri, 19 Aug 2022 19:48:10 -0400
Subject: remove sol2 (will re-add as submodule)

---
 lib/sol2/examples/source/basic.cpp | 64 --------------------------------------
 1 file changed, 64 deletions(-)
 delete mode 100644 lib/sol2/examples/source/basic.cpp

(limited to 'lib/sol2/examples/source/basic.cpp')

diff --git a/lib/sol2/examples/source/basic.cpp b/lib/sol2/examples/source/basic.cpp
deleted file mode 100644
index aefb1e3..0000000
--- a/lib/sol2/examples/source/basic.cpp
+++ /dev/null
@@ -1,64 +0,0 @@
-#define SOL_ALL_SAFETIES_ON 1
-#include <sol/sol.hpp>
-
-#include <iostream>
-#include "assert.hpp"
-
-int main() {
-	std::cout << "=== basic ===" << std::endl;
-	// create an empty lua state
-	sol::state lua;
-
-	// by default, libraries are not opened
-	// you can open libraries by using open_libraries
-	// the libraries reside in the sol::lib enum class
-	lua.open_libraries(sol::lib::base);
-	// you can open all libraries by passing no arguments
-	//lua.open_libraries();
-
-	// call lua code directly
-	lua.script("print('hello world')");
-
-	// call lua code, and check to make sure it has loaded and run properly:
-	auto handler = &sol::script_default_on_error;
-	lua.script("print('hello again, world')", handler);
-
-	// Use a custom error handler if you need it
-	// This gets called when the result is bad
-	auto simple_handler = [](lua_State*, sol::protected_function_result result) {
-		// You can just pass it through to let the call-site handle it
-		return result;
-	};
-	// the above lambda is identical to sol::simple_on_error, but it's
-	// shown here to show you can write whatever you like
-
-	// 
-	{
-		auto result = lua.script("print('hello hello again, world') \n return 24", simple_handler);
-		if (result.valid()) {
-			std::cout << "the third script worked, and a double-hello statement should appear above this one!" << std::endl;
-			int value = result;
-			c_assert(value == 24);
-		}
-		else {
-			std::cout << "the third script failed, check the result type for more information!" << std::endl;
-		}
-	}
-
-	{ 
-		auto result = lua.script("does.not.exist", simple_handler);
-		if (result.valid()) {
-			std::cout << "the fourth script worked, which it wasn't supposed to! Panic!" << std::endl;
-			int value = result;
-			c_assert(value == 24);
-		}
-		else {
-			sol::error err = result;
-			std::cout << "the fourth script failed, which was intentional!\t\nError: " << err.what() << std::endl;
-		}
-	}
-
-	std::cout << std::endl;
-	
-	return 0;
-}
-- 
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