From cff6ba0a316f6f23852f7451adaade8454b6592f Mon Sep 17 00:00:00 2001 From: Clyne Sullivan Date: Tue, 3 Sep 2019 20:03:41 -0400 Subject: lua handling movement events? idea --- src/engine.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index e959f21..fe9af3d 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -27,6 +27,7 @@ #include "script.hpp" #include "render.hpp" +#include "components/EventListener.hpp" #include "components/Script.hpp" #include "components/Position.hpp" #include "components/Velocity.hpp" @@ -41,7 +42,7 @@ int Engine::init(void) { systems.add(); systems.add(); - systems.add(); + systems.add(entities); systems.add(); systems.add(); systems.configure(); @@ -102,6 +103,8 @@ void Engine::logicLoop(void) // Remove all Lua references from entities entities.each([](entityx::Entity, Scripted &f){ f.cleanup(); }); + entities.each([](entityx::Entity, EventListener &f){ + f.cleanup(); }); } void Engine::renderLoop(void) -- cgit v1.2.3