From 54cf2f1f9a044a0d0def92c1904b24d3c3647d36 Mon Sep 17 00:00:00 2001 From: Andy Belle-Isle Date: Fri, 13 Sep 2019 01:52:26 -0400 Subject: Lua can now register materials for worlds during world registration --- src/script.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/script.cpp') diff --git a/src/script.cpp b/src/script.cpp index 7d04375..da365e1 100644 --- a/src/script.cpp +++ b/src/script.cpp @@ -129,10 +129,11 @@ void ScriptSystem::scriptExport(void) lua.new_usertype("World", sol::constructors(), - "generate", &World::generate, + "Generate", &World::generate, "Seed", sol::property(&World::setSeed, &World::getSeed), "Layers", sol::property(&World::setLayers, &World::getLayers), - "setData", &World::setData); + "setData", &World::setData, + "registerMaterial", &World::registerMaterial); auto gamespace = lua["game"].get_or_create(); -- cgit v1.2.3