newWorld = { Register = function(self) self.unitSize = 8; self:createLayer(0, { texture = { file = "Assets/world/world1/layers/0/texture.png" }, normal = { file = "Assets/world/world1/layers/0/normal.png" }, hitbox = "Assets/world/world1/layers/0/hitbox.png" }); self:createLayer(1, { texture = { file = "Assets/world/world1/layers/1/texture.png" }, normal = { file = "Assets/world/world1/layers/1/normal.png" }, hitbox = "Assets/world/world1/layers/1/hitbox.png" }); self:createDecoLayer(7, { texture = { file = "Assets/world/world1/layers/deco/forestTileBack.png" }, normal = { file = "Assets/world/world1/layers/deco/normal.png" }, }); self:createDecoLayer(5.5, { texture = { file = "Assets/world/world1/layers/deco/forestTileMid.png" }, normal = { file = "Assets/world/world1/layers/deco/normal.png" }, }); self:createDecoLayer(4, { texture = { file = "Assets/world/world1/layers/deco/forestTileFront.png" }, normal = { file = "Assets/world/world1/layers/deco/normal.png" }, }); end, Generate = function(self) end } game.worldRegister(newWorld);