#include "text.hpp" void TextSystem::configure([[maybe_unused]] entityx::EntityManager& entities, [[maybe_unused]] entityx::EventManager& events) { // TODO load freetype } /** * Draws the text for all entities. */ void TextSystem::update([[maybe_unused]] entityx::EntityManager& entites, [[maybe_unused]] entityx::EventManager& events, [[maybe_unused]] entityx::TimeDelta dt) { // TODO render each Text component's text }