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#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
#include <iostream>
int main() {
sol::state lua;
// open those basic lua libraries
// again, for print() and other basic utilities
lua.open_libraries(sol::lib::base);
// value in the global table
lua["bark"] = 50;
// a table being created in the global table
lua["some_table"] = lua.create_table_with(
"key0", 24,
"key1", 25,
lua["bark"], "the key is 50 and this string is its value!");
// Run a plain ol' string of lua code
// Note you can interact with things set through sol in C++ with lua!
// Using a "Raw String Literal" to have multi-line goodness:
// http://en.cppreference.com/w/cpp/language/string_literal
lua.script(R"(
print(some_table[50])
print(some_table["key0"])
print(some_table["key1"])
-- a lua comment: access a global in a lua script with the _G table
print(_G["bark"])
)");
return 0;
}
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