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#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
struct A {
int a = 10;
virtual int call() { return 0; }
virtual ~A(){}
};
struct B : A {
int b = 11;
virtual int call() override { return 20; }
};
int main (int, char*[]) {
sol::state lua;
lua.new_usertype<B>( "A",
"call", &A::call
);
lua.new_usertype<B>( "B",
"call", &B::call,
sol::base_classes, sol::bases<A>()
);
return 0;
}
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