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/**
 * @file heap.c
 * A basic memory manager
 *
 * Copyright (C) 2018 Clyne Sullivan
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#include <heap.h>

#define HEAP_ALIGN 4

static alloc_t *free_blocks;
static void *heap_end;
uint32_t heap_used;

void heap_init(void *buf)
{
	heap_end = buf;
	free_blocks = 0;
	heap_used = 0;
}

void *malloc(uint32_t size)
{
	size = (size + sizeof(alloc_t) + HEAP_ALIGN) & ~(HEAP_ALIGN - 1);

	alloc_t *node = free_blocks;
	alloc_t *prev = 0;
	while (node != 0) {
		if (node->size >= size) {
			/*if (node->size > size + sizeof(alloc_t) + HEAP_ALIGN) {
				alloc_t *rem = (alloc_t *)((uint8_t *)node +
					sizeof(alloc_t) + size);
				rem->size = node->size - size - sizeof(alloc_t);
				rem->next = node->next;
				if (prev != 0)
					prev->next = rem;
				else
					free_blocks = rem;
				node->size = size;
			} else {*/
				if (prev != 0)
					prev->next = node->next;
				else
					free_blocks = node->next;
			//}

			node->next = 0;
			heap_used += node->size;
			return (void *)((uint8_t *)node + sizeof(alloc_t));
		}

		prev = node;
		node = node->next;
	}

	node = (alloc_t *)heap_end;
	node->size = size;
	node->next = 0;

	heap_end = (void *)((uint8_t *)heap_end + size);
	heap_used += size;

	return (void *)((uint8_t *)node + sizeof(alloc_t)); 
}

void *calloc(uint32_t count, uint32_t size)
{
	uint8_t *buf = malloc(count * size);
	for (uint32_t i = 0; i < count * size; i++)
		buf[i] = 0;
	return buf;
}

void free(void *buf)
{
	if (buf == 0)
		return;

	alloc_t *alloc = (alloc_t *)((uint8_t *)buf - sizeof(alloc_t));
	if (alloc->next != 0)
		return;
	heap_used -= alloc->size;
	alloc->next = free_blocks;
	free_blocks = alloc;
}