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@@ -35,6 +35,17 @@ You can also contact me directly via [email](mailto:alec@swapoff.org) or [Twitte See the [ChangeLog](https://github.com/alecthomas/entityx/blob/master/CHANGES.md) for details. +## EntityX extensions and example applications + +- [Will Usher](https://github.com/Twinklebear) has also written an [Asteroids clone](https://github.com/Twinklebear/asteroids). +- [Roc Solid Productions](https://github.com/RocSolidProductions) have written a [space shooter](https://github.com/RocSolidProductions/Space-Shooter)! + +**DEPRECATED - 0.1.x ONLY** + +- [Wu Zhenwei](https://github.com/acaly) has written [Lua bindings](https://github.com/acaly/entityx_lua) for EntityX, allowing entity logic to be extended through Lua scripts. +- [Python bindings](https://github.com/alecthomas/entityx_python) allowing entity logic to be extended through Python scripts. +- [Rodrigo Setti](https://github.com/rodrigosetti) has written an OpenGL [Asteroids clone](https://github.com/rodrigosetti/azteroids) which uses EntityX. + ## Overview In EntityX data associated with an entity is called a `entityx::Component`. `Systems` encapsulate logic and can use as many component types as necessary. An `entityx::EventManager` allows systems to interact without being tightly coupled. Finally, a `Manager` object ties all of the systems together for convenience. |