update documentation

pull/1/head
Clyne 2 years ago
parent 86c4b3b5ce
commit a35ded8145

@ -10,12 +10,12 @@ For an 8-bit register at memory address `0x0021`, you would write:
using PORTA_OUT = fr::MemRegister<uint8_t, 0x0021>;
```
`fr::MemRegister` is an `fr::Register` that uses `MemoryIO` access. Registers
`MemRegister` is an `Register` that uses `MemoryIO` access. Registers
have static functions for interacting with their contents; for example, we
could now do `PORTA_OUT::write(0x10)` or `auto state = PORTA::read()`.
A lot more can be done with registers once we define some register masks. A
`fr::RegisterMask` lets us name one or more bits within a register.
`RegisterMask` lets us name one or more bits within a register.
To name our two LEDs, which are only controlled by single bits, we write:
@ -40,15 +40,16 @@ These calls can also be made through the register using template parameters:
PORTA_OUT::set<LED_2>();
```
Registers can take multiple masks at once:
Registers can take multiple masks at once too. The masks will be merged so that
the register is only read and written once:
```cpp
PORTA_OUT::toggle<LED_1, LED_2>();
```
They also support a `modify` function, which takes a list of mask operations as
shown below. Through `modify`, the register is only read and written once,
minimizing I/O.
A `modify` function is also supported, which takes a list of mask operations as
shown below. This allows the different operations to be carried out together,
still keeping to a single register read and write:
```cpp
PORTA_OUT::modify<LED_1::set, LED_2::clear>(); // Only have LED_1 turned on
@ -57,7 +58,7 @@ PORTA_OUT::modify<LED_1::set, LED_2::clear>(); // Only have LED_1 turned on
What if we need to add a third LED? And what if that LED is on a different
register, PORTB?
This is what you could do:
This is where `RegisterGroup` comes in handy:
```cpp
using PORTB_OUT = fr::MemRegister<uint8_t, 0x0041>;
@ -68,10 +69,9 @@ using LED_3 = fr::RegisterMask<PORTB_OUT, (1 << 5)>;
using LEDS = fr::RegisterGroup<PORTA_OUT, PORTB_OUT>;
```
By defining a `RegisterGroup`, we can make the same calls to modify the LEDs as
we would with the single register. `RegisterGroup` will direct masks to their
appropriate registers, while merging operations on the same register to
maintain that minimal I/O:
By grouping the two registers, we can carry out our modification calls without
worrying about which mask is for what register. The `RegisterGroup` will take
of that, while still merging operations when possible to maintain minimal I/O:
```cpp
LEDS::clear<LED_1, LED_2, LED_3>();
@ -98,8 +98,8 @@ CLOCK_DIV::write<0x03>();
```
This will read the register's current value, clear all bits selected by the
mask, bitwise-OR the value `0x03` to the mask's location, then write the new
value to the register.
mask, set the new value `0x03` in the mask's location, then update the
register.
`write` can also be included in `modify` chains:
@ -107,13 +107,13 @@ value to the register.
CLOCK_CONTROL::modify<CLOCK_DIV::write<0x03>, CLOCK_ENABLE::set>();
```
You may also define a `RegisterMaskValue` to name a specific value:
A `RegisterMaskValue` can also be defined to identify specific values:
```cpp
using CLOCK_DIV4 = fr::RegisterMaskValue<CLOCK_DIV, 0x03>;
```
Three functions are supported for `RegisterMaskValue`: `set`, which would call
`RegisterMaskValue` supports three functions: `set`, which would call
`CLOCK_DIV::write<0x03>()`; `clear`, which clears the masked bits; and `test`,
which would confirm that the register contains the value `0x03` in the masked
bits' location.
@ -122,7 +122,7 @@ bits' location.
"External" registers are registers that are not memory-mapped. These are also
supported in *funreg*, and can even be placed in `RegisterGroup`s with
memory-mapped or other register types.
other register types.
An "access type" must be defined to specify how the register is accessed. Here
is the definition of `MemoryIO`, which is used for memory-mapped registers:

@ -1,16 +1,34 @@
# funreg: Functional Memory-mapped Register I/O
# funreg: Functional Register I/O using modern C++
*funreg* provides a functional approach to operating on memory-mapped registers
with zero overhead. This library primarily targets embedded firmware, where
these types of operations are frequently encountered.
*funreg* provides a functional approach to interacting with registers.
The library includes support for memory-mapped registers; however, other types
of registers can be supported through creating a simple access interface.
What makes this library unique is its ability to carry out multiple register
operations with a single function call, reducing this to a single register read
and write. Further, registers can be organized into "groups": these groups can
receive a list of operations for any of the contained registers, and will
optimize down to a single read and write for each register.
A unique feature of this library is its ability to handle multiple register
operations with a single function call; these operations will be merged
together so that the register is only read and written once.
A tutorial or guide will be added soon.
Registers may also be organized into groups. These groups can similarly receive
a list of operations, which will be directed the to the appropriate registers
for the same single-read-single-write process.
For example, LEDs can be controlled by a microcontroller with a single call:
```cpp
LEDS::modify<LED1::set, LED2::clear, LED3::set>();
```
...no matter if the LEDs use different registers, or if any of them are
controlled by an external circuit rather than a built-in IO peripheral.
See `GUIDE.md` for a walk-through of the available functionality.
## Feature overview
* Define registers of any size, at any address, with optional custom access interface
* Define register masks to name the bits of registers
* Define register groups so ease programming (e.g. define an `RTC` group to work with all real-time clock registers at once)
* Make modifications through groups, masks, or the registers directly
## Requirements

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