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34 lines
691 B
C++

#ifndef COMPONENTS_TEXTURE_HPP
#define COMPONENTS_TEXTURE_HPP
#include "window.hpp"
class Texture
{
public:
Texture(const char *path) {
tex = sdl2LoadTexture(path);
}
~Texture() {
if (tex != nullptr)
SDL_DestroyTexture(tex);
}
void operator()(SDL_Renderer *rend, Point p) const noexcept {
const int x = static_cast<int>(p.x);
const int y = static_cast<int>(p.y);
SDL_Rect rect {x, y, 0, 0};
/* TODO err check */
SDL_QueryTexture(tex, nullptr, nullptr, &rect.w, &rect.h);
SDL_RenderCopy(rend, tex, nullptr, &rect);
}
private:
SDL_Texture *tex;
};
#endif // COMPONENTS_TEXTURE_HPP