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-rw-r--r--main.cpp69
1 files changed, 47 insertions, 22 deletions
diff --git a/main.cpp b/main.cpp
index c137cc1..0d3feeb 100644
--- a/main.cpp
+++ b/main.cpp
@@ -6,36 +6,66 @@
#include "window.hpp"
#include <chrono>
+#include <fstream>
#include <iostream>
#include <thread>
#include <entt/entt.hpp>
+#include <sol/sol.hpp>
#include <SDL2/SDL.h>
constexpr std::chrono::microseconds FRAME_TIME (1'000'000 / 60);
static bool handleInputs(entt::registry& registry);
-int main()
+int main(int argc, const char *argv[])
{
+ entt::registry registry;
+ sol::state lua;
+
if (auto err = sdl2Initialize(); err)
return err;
- entt::registry registry;
+ for (int i = 1; i < argc; ++i)
+ lua.script_file(argv[i]);
- {
- const auto ent = registry.create();
- registry.emplace<Player>(ent);
- registry.emplace<Point>(ent, 0.f, WINDOW_HEIGHT - 200.f);
- registry.emplace<Velocity>(ent, 0.f, 0.f);
- registry.emplace<Texture>(ent, "img/player.png");
- }
+ sol::optional<sol::table> entities = lua["entities"];
+ if (entities) {
+ entities->for_each([&registry](sol::object _, sol::object val) {
+ const auto ent = registry.create();
+ auto tbl = val.as<sol::table>();
- {
- const auto ent = registry.create();
- registry.emplace<Point>(ent, 0.f, 0.f);
- registry.emplace<Texture>(ent, "img/level.png");
- registry.emplace<Solid>(ent, "img/level.png");
+ sol::optional<std::string> solid = tbl["solid"];
+ if (solid) {
+ registry.emplace<Solid>(ent, solid->c_str());
+ }
+
+ sol::optional<std::string> texture = tbl["texture"];
+ if (texture) {
+ registry.emplace<Texture>(ent, texture->c_str());
+ }
+
+ sol::optional<sol::table> point = tbl["point"];
+ if (point) {
+ registry.emplace<Point>(ent,
+ static_cast<float>((*point)["x"]),
+ static_cast<float>((*point)["y"]));
+ }
+
+ sol::optional<sol::table> velocity = tbl["velocity"];
+ if (velocity) {
+ registry.emplace<Velocity>(ent,
+ static_cast<float>((*velocity)["x"]),
+ static_cast<float>((*velocity)["y"]));
+ }
+
+ sol::optional<sol::table> player = tbl["player"];
+ if (player) {
+ registry.emplace<Player>(ent);
+ }
+ });
+ } else {
+ std::cout << "No entities defined..." << std::endl;
}
do {
@@ -50,14 +80,9 @@ int main()
registry.view<Solid, Point>().each(
[&registry](auto& s, auto& p) {
registry.view<Player, Point, Velocity, Texture>().each(
- [&s, &p](auto& _, auto& pp, auto& pv, auto& t) {
- const auto c = s.collision(pp + t.dim());
-
- if (c) {
- if (std::abs(c) > 1.f)
- pv.y = c * 0.5f;
- else
- pv.y = 0.f;
+ [&s, &p](auto& _, auto& pp, auto& pv, auto& pt) {
+ if (const auto c = s.collision(pp + pt.dim()); c) {
+ pv.y = (std::abs(c) > 1.f) ? c * 0.25f : 0.f;
} else {
pv.y += 0.1f;
}