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#ifndef COMPONENTS_TEXTURE_HPP
#define COMPONENTS_TEXTURE_HPP
#include "components/point.hpp"
#include "window.hpp"
class Texture
{
public:
Texture(const char *path) {
tex = sdl2LoadTexture(path);
if (tex)
SDL_QueryTexture(tex, nullptr, nullptr, &w, &h);
}
~Texture() {
if (tex != nullptr)
SDL_DestroyTexture(tex);
}
void operator()(SDL_Renderer *rend, Point p) const noexcept {
const int x = static_cast<int>(p.x);
const int y = static_cast<int>(p.y);
SDL_Rect rect {x, y, w, h};
SDL_RenderCopy(rend, tex, nullptr, &rect);
}
Point dim() const noexcept {
return Point {static_cast<float>(w), static_cast<float>(h)};
}
private:
SDL_Texture *tex;
int w, h;
};
#endif // COMPONENTS_TEXTURE_HPP
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