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#ifndef COMPONENTS_TEXTURE_HPP
#define COMPONENTS_TEXTURE_HPP

#include "window.hpp"

class Texture
{
public:
    Texture(const char *path) {
        tex = sdl2LoadTexture(path);
    }

    ~Texture() {
        if (tex != nullptr)
            SDL_DestroyTexture(tex);
    }

    void operator()(SDL_Renderer *rend, Point p) const noexcept {
        const int x = static_cast<int>(p.x);
        const int y = static_cast<int>(p.y);
        SDL_Rect rect {x, y, 0, 0};

        /* TODO err check */
        SDL_QueryTexture(tex, nullptr, nullptr, &rect.w, &rect.h);
        SDL_RenderCopy(rend, tex, nullptr, &rect);
    }

private:
    SDL_Texture *tex;
};

#endif // COMPONENTS_TEXTURE_HPP