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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-26 08:47:42 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-26 08:47:42 -0400
commit3166fd5ad6c1c4d1f79d48e69e9f3775f4f6e54e (patch)
tree694a42db4f771b65690315bae09ae4a1a9c170ce
parent99c8a41cde3e5ec74f35660c8701de4326ffcd21 (diff)
Made basic robin texture, pixelated mount washington for backdrop test
-rw-r--r--include/Texture.h2
-rw-r--r--include/entities.h1
-rw-r--r--main.cpp12
-rw-r--r--src/Texture.cpp4
-rw-r--r--src/entities.cpp20
-rw-r--r--src/gameplay.cpp4
6 files changed, 38 insertions, 5 deletions
diff --git a/include/Texture.h b/include/Texture.h
index 5a08348..fdb294d 100644
--- a/include/Texture.h
+++ b/include/Texture.h
@@ -13,11 +13,13 @@ public:
void bindNext();
void bindPrev();
void bind(int);
+ void walk();
GLuint *image;
int texState;
private:
+
};
#endif //TEXTURE_H \ No newline at end of file
diff --git a/include/entities.h b/include/entities.h
index 47f7f55..f46c295 100644
--- a/include/entities.h
+++ b/include/entities.h
@@ -115,4 +115,5 @@ ENTITY TYPES
|
2 MOBS
|->1 Rabbit
+|->2 Bird
**/
diff --git a/main.cpp b/main.cpp
index e43029a..f007384 100644
--- a/main.cpp
+++ b/main.cpp
@@ -50,6 +50,7 @@ SDL_GLContext mainGLContext = NULL;
*/
static GLuint bgImage;
+static GLuint bgFar;
/*
* gameRunning
@@ -367,6 +368,7 @@ int main(int argc, char *argv[]){
*/
bgImage=Texture::loadTexture("assets/bg.png");
+ bgFar = Texture::loadTexture("assets/bgfarMountains.png");
/*
* Load sprites used in the inventory menu. See src/inventory.cpp
@@ -553,7 +555,15 @@ void render(){
glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH*2,SCREEN_HEIGHT);
glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH*2,SCREEN_HEIGHT);
glEnd();
-
+
+ glBindTexture(GL_TEXTURE_2D, bgFar);
+ glColor4ub(255,255,255,155);
+ glBegin(GL_QUADS);
+ glTexCoord2i(0,1);glVertex2i(-SCREEN_WIDTH,0);
+ glTexCoord2i(1,1);glVertex2i( SCREEN_WIDTH,0);
+ glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH,391);
+ glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH,391);
+ glEnd();
glDisable(GL_TEXTURE_2D);
/*
diff --git a/src/Texture.cpp b/src/Texture.cpp
index 0d67701..99d6ae7 100644
--- a/src/Texture.cpp
+++ b/src/Texture.cpp
@@ -46,4 +46,8 @@ void Texturec::bindNext(){
void Texturec::bindPrev(){
bind(--texState);
+}
+
+void Texturec::walk(){
+
} \ No newline at end of file
diff --git a/src/entities.cpp b/src/entities.cpp
index ae8b4c8..174495a 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -48,6 +48,8 @@ NPC::NPC(){ //sets all of the NPC specific traits on object creation
type = NPCT; //sets type to npc
subtype = 0;
+
+ health = maxHealth = 100;
tex = new Texturec(1,"assets/NPC.png");
inv = new Inventory(NPC_INV_SIZE);
@@ -63,14 +65,17 @@ Structures::Structures(){ //sets the structure type
}
Mob::Mob(int sub){
- width = HLINE * 10;
- height = HLINE * 8;
type = MOBT; //sets type to MOB
subtype = sub; //SKIRL
- if(subtype == 1){//RABBIT
+ if(sub == 1){//RABBIT
+ width = HLINE * 10;
+ height = HLINE * 8;
tex = new Texturec(2, "assets/rabbit.png", "assets/rabbit1.png");
- }else if(subtype == 2){//BIRD
+ }else if(sub == 2){//BIRD
//add bird textures and bird things
+ width = HLINE * 8;
+ height = HLINE * 8;
+ tex = new Texturec(1, "assets/robin.png");
}
inv = new Inventory(NPC_INV_SIZE);
}
@@ -137,6 +142,13 @@ void Entity::draw(void){ //draws the entities
tex->bind(0);
}
break;
+ case 2: //RABBIT
+ if(ground == 0){
+ tex->bind(0);
+ }else if(ground == 1){
+ tex->bind(0);
+ }
+ break;
default:
break;
}
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 1f4b3fe..c36b09c 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -82,6 +82,10 @@ void initEverything(void){
mob.push_back(new Mob(1));
entity.push_back(mob.back());
mob.back()->spawn(200,100);
+
+ mob.push_back(new Mob(2));
+ entity.push_back(mob.back());
+ mob.back()->spawn(200,100);
/*
* Link all the entities that were just created to the initial world, and setup a test AI function.