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authordrumsetmonkey <abelleisle@roadrunner.com>2015-12-02 07:30:08 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-12-02 07:30:08 -0500
commit49b4150f082efd310d7fc5087802713798abaad4 (patch)
treece7eb447c94be8fb4445143f10a817c0f289cc05
parentcedc826b4a71f7d00d55b7b1234c1019d3f6e96a (diff)
Fixed conflict :|
-rw-r--r--src/gameplay.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index a4fec88..a3f71ff 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -76,11 +76,8 @@ void initEverything(void){
playerSpawnHill=new World();
playerSpawnHill->setBackground(BG_FOREST);
-<<<<<<< Updated upstream
playerSpawnHill->generateFunc(1280,playerSpawnHillFunc);
- //playerSpawnHill->generate(1920);
-=======
->>>>>>> Stashed changes
+
/*
* Setup the current world, making the player initially spawn in `test`.