diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-27 08:48:12 -0400 |
---|---|---|
committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-27 08:48:12 -0400 |
commit | db699c0140946cef99d1636b05f3a8492f86c739 (patch) | |
tree | 2d8614cb1c5d9475464dca4b9ffcec3e050a348f | |
parent | 135d46497cae4fbfcc500b3bd22b6c8d97d53084 (diff) | |
parent | 865f6d8b172caec9c450cec72c4460f2c040c13a (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
-rw-r--r-- | assets/antree.png | bin | 0 -> 48819 bytes | |||
-rw-r--r-- | main.cpp | 17 |
2 files changed, 8 insertions, 9 deletions
diff --git a/assets/antree.png b/assets/antree.png Binary files differnew file mode 100644 index 0000000..c3d9146 --- /dev/null +++ b/assets/antree.png @@ -49,8 +49,7 @@ SDL_GLContext mainGLContext = NULL; * */ -static GLuint bgImage; -static GLuint bgFar; +static GLuint bgImage, bgTreesFirst; /* * gameRunning @@ -368,7 +367,7 @@ int main(int argc, char *argv[]){ */ bgImage=Texture::loadTexture("assets/bg.png"); - bgFar = Texture::loadTexture("assets/bgfarMountains.png"); + bgTreesFirst = Texture::loadTexture("assets/antree.png"); /* * Load sprites used in the inventory menu. See src/inventory.cpp @@ -556,13 +555,13 @@ void render(){ glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH*2,SCREEN_HEIGHT); glEnd(); - glBindTexture(GL_TEXTURE_2D, bgFar); - glColor4ub(255,255,255,155); + glBindTexture(GL_TEXTURE_2D, bgTreesFirst); + glColor4ub(255,255,255,200); glBegin(GL_QUADS); - glTexCoord2i(0,1);glVertex2i(-SCREEN_WIDTH,0); - glTexCoord2i(1,1);glVertex2i( SCREEN_WIDTH,0); - glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH,391); - glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH,391); + glTexCoord2i(0,1);glVertex2i(0 +player->loc.x*.25, 100); + glTexCoord2i(1,1);glVertex2i(7680 +player->loc.x*.25, 100); + glTexCoord2i(1,0);glVertex2i(7680 +player->loc.x*.25, 2260); + glTexCoord2i(0,0);glVertex2i(0 +player->loc.x*.25, 2260); glEnd(); glDisable(GL_TEXTURE_2D); |