diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-07 08:35:15 -0400 |
---|---|---|
committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-07 08:35:15 -0400 |
commit | f49eb15dbc7b8d77ff9580ccd44d42b9969969fc (patch) | |
tree | 825f84366d9f9212369a3ab10743873eb7a405f6 | |
parent | 6986331694adb60265c815af6637caf2dbc23ede (diff) |
Added walking animation to player
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | include/common.h | 1 | ||||
-rw-r--r-- | include/entities.h | 2 | ||||
-rw-r--r-- | main.cpp | 17 | ||||
-rw-r--r-- | src/common.cpp | 2 | ||||
-rw-r--r-- | src/entities.cpp | 42 | ||||
-rw-r--r-- | src/ui.cpp | 3 |
7 files changed, 47 insertions, 21 deletions
@@ -3,6 +3,7 @@ LIBS = -lGL -lSDL2_image -lSDL2_mixer FLAGS = -m32 -std=c++11 -Iinclude -Iinclude/freetype2 -lSDL2main -lSDL2 -lfreetype
all:
+ @rm out/*.o -f
@cd src; $(MAKE) $(MFLAGS)
@echo " CXX main.cpp"
@g++ $(FLAGS) -o main main.cpp out/*.o $(LIBS)
diff --git a/include/common.h b/include/common.h index b283ec8..7472edf 100644 --- a/include/common.h +++ b/include/common.h @@ -45,6 +45,7 @@ GLuint loadTexture(const char *fileName); extern bool gameRunning; extern unsigned int deltaTime; +extern unsigned int loops; extern FILE* config; extern FILE* names; diff --git a/include/entities.h b/include/entities.h index eeb58e4..dacf394 100644 --- a/include/entities.h +++ b/include/entities.h @@ -39,7 +39,7 @@ public: char* name; GENDER gender; - unsigned int texture; //TODO: ADD TEXTURES + GLuint texture[3]; //TODO: ADD TEXTURES void spawn(float, float); @@ -26,6 +26,7 @@ FILE* names; Mix_Music *music; Mix_Chunk *horn; +unsigned int loops = 0; extern void initEverything(void); @@ -57,20 +58,6 @@ int main(int argc, char *argv[]){ std::cout << "SDL_mixer could not initialize! SDL_mixer Error: " << Mix_GetError() << std::endl; } atexit(Mix_Quit); - -<<<<<<< HEAD - //Load music - music = Mix_LoadMUS("assets/BennyHillTheme.wav"); - horn = Mix_LoadWAV("assets/air-horn-club-sample_1.wav"); - if( music == NULL ){ - printf( "Failed to load beat music! SDL_mixer Error: %s\n", Mix_GetError() ); - } - //Mix_PlayMusic( music, -1 ); - - - -======= ->>>>>>> 1c0767766506407babdfefea9efe2b5627569244 // Turn on double buffering SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); // Create the window @@ -247,4 +234,6 @@ void logic(){ } } } + loops++; + //std::cout << loops << std::endl; } diff --git a/src/common.cpp b/src/common.cpp index 124d999..62dc6af 100644 --- a/src/common.cpp +++ b/src/common.cpp @@ -19,7 +19,7 @@ GLuint loadTexture(const char *fileName){ SDL_Surface *image = IMG_Load(fileName); //SDL_DisplayFormatAlpha(image); - + unsigned object(0); glGenTextures(1, &object); diff --git a/src/entities.cpp b/src/entities.cpp index 46d445b..197bea0 100644 --- a/src/entities.cpp +++ b/src/entities.cpp @@ -42,7 +42,35 @@ void Entity::draw(void){ //draws the entities glMatrixMode(GL_TEXTURE); glLoadIdentity(); glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D,texture); + if(type == PLAYERT){ + static int texState = 0; + static bool up = true; + if(loops % (int)((float)5 / (float)speed) == 0){ + if(up){ + texState+=1; + if(texState==2)up=false; + }else if(!up){ + texState-=1; + if(texState==0)up=true; + } + } + std::cout << texState << std::endl; + if(vel.x != 0){ + switch(texState){ + case 0: + glBindTexture(GL_TEXTURE_2D,texture[1]); + break; + case 1: + glBindTexture(GL_TEXTURE_2D,texture[0]); + break; + case 2: + glBindTexture(GL_TEXTURE_2D,texture[2]); + break; + } + }else glBindTexture(GL_TEXTURE_2D,texture[0]); + }else{ + glBindTexture(GL_TEXTURE_2D,texture[0]); + } glBegin(GL_QUADS); glTexCoord2i(0,1);glVertex2i(loc.x, loc.y); glTexCoord2i(1,1);glVertex2i(loc.x + width, loc.y); @@ -111,7 +139,9 @@ Player::Player(){ //sets all of the player specific traits on object creation alive = true; ground = false; near = true; - texture = loadTexture("assets/player.png"); + texture[0] = loadTexture("assets/player.png"); + texture[1] = loadTexture("assets/player1.png"); + texture[2] = loadTexture("assets/player2.png"); inv = new Inventory(PLAYER_INV_SIZE); } @@ -128,7 +158,9 @@ NPC::NPC(){ //sets all of the NPC specific traits on object creation alive = true; canMove = true; near = false; - texture = loadTexture("assets/NPC.png"); + texture[0] = loadTexture("assets/NPC.png"); + texture[1] = 0; + texture[2] = 0; inv = new Inventory(NPC_INV_SIZE); } @@ -152,7 +184,9 @@ Structures::Structures(){ //sets the structure type speed = 0; alive = true; near = false; - texture = loadTexture("assets/house1.png"); + texture[0] = loadTexture("assets/house1.png"); + texture[1] = 0; + texture[2] = 0; } unsigned int Structures::spawn(_TYPE t, float x, float y){ //spawns a structure based off of type and coords @@ -214,6 +214,7 @@ namespace ui { if(SDL_KEY==SDLK_i)currentWorld=currentWorld->goWorldBack(player); // Go back a layer if possible if(SDL_KEY==SDLK_k)currentWorld=currentWorld->goWorldFront(player); // Go forward a layer if possible if(SDL_KEY==SDLK_LSHIFT)player->speed = 3; // Sprint + if(SDL_KEY==SDLK_LCTRL)player->speed = .5; } if(SDL_KEY==SDLK_F3)debug^=true; break; @@ -225,7 +226,7 @@ namespace ui { if(SDL_KEY==SDLK_d){right=false;} if(!left&&!right)player->vel.x=0; if(SDL_KEY==SDLK_LSHIFT)player->speed = 1; - + if(SDL_KEY==SDLK_LCTRL)player->speed = 1; break; default: break; |