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author | Andy <drumsetmonkey@gmail.com> | 2017-01-20 10:37:21 -0500 |
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committer | Andy <drumsetmonkey@gmail.com> | 2017-01-20 10:37:21 -0500 |
commit | 4d8f9974156068e4595bf219cacfd9fcd2fd7174 (patch) | |
tree | f3e938c0e49537a9dea661f46eed6ee74950b48a /Changelog | |
parent | 1894e311bdeb098c3bef9bd342e0eaf78d197a9b (diff) | |
parent | 1ac412a5496fb6c63c47f199dfc7facd5f4c080a (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 17 |
1 files changed, 17 insertions, 0 deletions
@@ -1093,3 +1093,20 @@ Late June (6/16/2016 - 6/27/2016) - created render.cpp, moved shader management to there - this game will be kinda decent now??? - input bugs, because we're awful + + + + +1/19/2017: +========== + + What's been happening: + + - major rewrite, full on EntityX + - everything is actually decent now + - keeping an eye on optimization, perf, ... + - basically no segfaults? like what the heck + - new inventory system + - new entity animation system + - almost ready to really get some story work done + |