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authorAndy <drumsetmonkey@gmail.com>2017-01-20 10:37:21 -0500
committerAndy <drumsetmonkey@gmail.com>2017-01-20 10:37:21 -0500
commit4d8f9974156068e4595bf219cacfd9fcd2fd7174 (patch)
treef3e938c0e49537a9dea661f46eed6ee74950b48a /Changelog
parent1894e311bdeb098c3bef9bd342e0eaf78d197a9b (diff)
parent1ac412a5496fb6c63c47f199dfc7facd5f4c080a (diff)
Merge branch 'master' of https://github.com/tcsullivan/gamedev
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@@ -1093,3 +1093,20 @@ Late June (6/16/2016 - 6/27/2016)
- created render.cpp, moved shader management to there
- this game will be kinda decent now???
- input bugs, because we're awful
+
+
+
+
+1/19/2017:
+==========
+
+ What's been happening:
+
+ - major rewrite, full on EntityX
+ - everything is actually decent now
+ - keeping an eye on optimization, perf, ...
+ - basically no segfaults? like what the heck
+ - new inventory system
+ - new entity animation system
+ - almost ready to really get some story work done
+