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author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-03-30 08:47:31 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-03-30 08:47:31 -0400 |
commit | 0b1bfa28f33410acc1c3b95df1c1b748ce55b447 (patch) | |
tree | 807e942cfb92cb631b02ec0079da63838dd6741f /Changelog | |
parent | c35571e37bdd6d2fe9b95e4265c150265585f3a9 (diff) | |
parent | a9a9777190086bd2ce2aa54e20a1101509614463 (diff) |
Inv and textures
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 22 |
1 files changed, 22 insertions, 0 deletions
@@ -821,3 +821,25 @@ - found brazzier glitch - merchants inside stalls - z renders???? + +3/25/2016: +========== + + - relocated detect() to main loop, better thing handling now + - implemented rain, snow + - added weather to debug overlay thing + +3/28/2016: +========== + + - fixed bug with quest assignment + - made file names consistent + - namespace'd config stuff + - began work on improving rendering stuff + +3/29/2016: +========== + + - prevented structures from moving + - began making indoor worlds good + - inventory slots are actually being used |