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author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-04-13 07:41:31 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-04-13 07:41:31 -0400 |
commit | 51f57a9eb06cd0a4a967915ee60a323fc85fafba (patch) | |
tree | 3ac6459043382584ad4b35c78be4cb0717c8ddda /Changelog | |
parent | a3f1f1bff9b58d90a2b60405ca40728cdd836fa6 (diff) | |
parent | 03130c5bcec3c885a1be005c24e192dfb57f3fe5 (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 31 |
1 files changed, 31 insertions, 0 deletions
@@ -879,3 +879,34 @@ - began work with threading pages/triggers - added debug flag for settings.xml - improved particle drawing + +4/6/2016: +========= + + - began considering vertex-based rendering + - discovered really weird thread handling issues + - broke world transitions + +4/7/2016: +========= + + - fixed world transitions + - implemented rain + - added custom health values in XML + - player can't leave arenas until mob death + - typeOut speed is consistent + - continued smart renderinging + +4/11/2016: +========== + + - heavily revised merchant code + - fixed bug that caused game to crash idly + - fixed bug with spawning NPCs at specific coordinates + - added functionality to ui to auto-complete the next typeOut + +4/12/2016: +========== + + - potentially fixed inventory drawing bug + - moved menu library to its own file |