diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2016-03-15 08:43:44 -0400 |
---|---|---|
committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-03-15 08:43:44 -0400 |
commit | 93d6035dad1eb60fb01648232809e55059dd1cfa (patch) | |
tree | 2384f3991593ce6b4a37e7e289cfdd634aeec380 /Changelog | |
parent | c8c09860cb732006e161d26f25ff46e508770218 (diff) |
hills
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 58 |
1 files changed, 36 insertions, 22 deletions
@@ -44,7 +44,7 @@ - successfully ran game 200 entities - improved debug screen - added mouse interaction w/ NPCs - + 9/30/2015: ========== @@ -54,10 +54,10 @@ - began work on giving names to NPCs - began working on config file - created a bug file - + - added displaying of entity names on mouse hover - found more fonts - + 10/1/2015: ========== @@ -125,20 +125,20 @@ - fixed delaying quest assignments until dialog is closed - checked and secured errors in malloc/calloc calls - + 10/19/2015: =========== - fixed malloc/strlen bug that crashes the game on some linux systems - broke andy's linux system on his laptop, allowing for test game build on Windows - began extensive documentation in main.cpp - + 10/20/2015: =========== - andy's laptop 'can' boot - added 200+ lines of documentation to main.cpp - + 10/21/2015: =========== @@ -156,14 +156,14 @@ - successfully build game on 32-bit Windows (game crashes on execution) - removed npc array; NPCs are now created in the entity array - created a basic texture handling library - + 10/23/2015: =========== - fixed entity initialization - added multiple mobs - improved texture handling - + 10/26/2015: =========== @@ -231,7 +231,7 @@ - added typewriter-esque text drawing - documented ui.h - continued work on GLSL shaders - + 11/4/2015: ========== @@ -266,7 +266,7 @@ - added drawing/handling of entities on all layers at all times - removed building entering/exiting - andy broke SDL cuz he's bad - + 11/10/2015: =========== @@ -296,7 +296,7 @@ - minor bug fixes - began working on arenas - began working on cutscene triggers - + 11/17/2015: =========== @@ -317,7 +317,7 @@ - texture loaded tracks loaded textures to prevent re-loading (frees resources) - continued work on things finished the following day (11/20) :) - + 11/20/2015: =========== @@ -408,7 +408,7 @@ - imrpoved BGM handling - continued work on particles, made a fountain - added sanic - + ~ Broke 5000 lines of code/doc, now with some file Doxygen'd 12/14/2015: @@ -488,21 +488,21 @@ - can save NPCs and Structures - more shadering - + 1/6/2016: ========= - flashlight! - XML-scripted worlds!!! - !!!!!!!!!!!!!!!!!!!!!!!! - + 1/7/2016: ========= - xml'd npc and mob spawning - xml'd npc dialogs - drafted page xml - + 1/11/2016: ========== @@ -518,7 +518,7 @@ - xml'ing indoors - shaderssss - more music - + 1/13/2016: ========== @@ -533,7 +533,7 @@ - pondered on non-random generation - fixed some drawing issues - made spritesheet for easier solid-color-texture drawing - + - began to incorporate XML into the world class for dynamic world loading... 1/16/2016: @@ -587,7 +587,7 @@ - wrote paper regarding what we've learned, and where we're at - ported game to Windows, left EXE and DLLs in repo - + 2/1/2016: ========= @@ -632,7 +632,7 @@ - partially fixed text drawing - XML'd quest checking, working on quest requirements - worked on XML'ing villages - + 2/9/2016: ========= @@ -673,7 +673,7 @@ - mob deaths are saved - fixed building spawning - volumes are better - + ~ 5 month Changelog anniversary!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 2/23/2016: @@ -741,7 +741,7 @@ - arenas work - cleaned up world codes - andy got here - + ~ Total of 7,379 lines of code! 3/8/2016: @@ -756,3 +756,17 @@ - pages are XMLable and can be drawn - dialogs are cool with threads - better lighting + +3/14/2016: +========== + + - began implementing hills in worlds + - more inventory stuffs + +3/15/2016: +========== + + - finished hills, fixed hill collision physics + - fixed player repositioning when switching worlds + - XML'd tickCount setting + - even more inventory stuffs (side panes) |