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authorClyne Sullivan <tullivan99@gmail.com>2016-04-04 14:54:21 -0400
committerClyne Sullivan <tullivan99@gmail.com>2016-04-04 14:54:21 -0400
commita7bbe5cc18fe5b24f5d97d4acce164998d8d5517 (patch)
tree8ef8f0ce2303bbd0aef68c66e7687ec3ca216d30 /Changelog
parentc74d256646cf0c438feee2ac703cc1f34b47b8ec (diff)
physics, removed extra couts
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@@ -843,3 +843,30 @@
- prevented structures from moving
- began making indoor worlds good
- inventory slots are actually being used
+
+3/30/2016:
+==========
+
+ - implemented multiple floors in indoor worlds, xml'd
+ - made headers .hpp
+ - fixed player-following light
+ - began retexturing indoor worlds
+ - rediscovered important-text music fades
+
+3/31/2016:
+==========
+
+ - npcs and mobs can spawn on specific floors
+ - npcs can go to locations after dialog
+ - aborts/exits are better labeled
+ - began implementing food items
+ - more better item stuff
+
+4/4/2016:
+=========
+
+ - improved world handling
+ - player can now begin game inside
+ - removed unnecessary cout's
+ - began actual storyline work?
+ - began actual fighting work