diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2016-04-04 14:54:21 -0400 |
---|---|---|
committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-04-04 14:54:21 -0400 |
commit | a7bbe5cc18fe5b24f5d97d4acce164998d8d5517 (patch) | |
tree | 8ef8f0ce2303bbd0aef68c66e7687ec3ca216d30 /Changelog | |
parent | c74d256646cf0c438feee2ac703cc1f34b47b8ec (diff) |
physics, removed extra couts
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 27 |
1 files changed, 27 insertions, 0 deletions
@@ -843,3 +843,30 @@ - prevented structures from moving - began making indoor worlds good - inventory slots are actually being used + +3/30/2016: +========== + + - implemented multiple floors in indoor worlds, xml'd + - made headers .hpp + - fixed player-following light + - began retexturing indoor worlds + - rediscovered important-text music fades + +3/31/2016: +========== + + - npcs and mobs can spawn on specific floors + - npcs can go to locations after dialog + - aborts/exits are better labeled + - began implementing food items + - more better item stuff + +4/4/2016: +========= + + - improved world handling + - player can now begin game inside + - removed unnecessary cout's + - began actual storyline work? + - began actual fighting work |