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author | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-17 09:25:22 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-17 09:25:22 -0500 |
commit | d9d66652af66fc824588176e5ce1136ea9965925 (patch) | |
tree | 0dd6d54ff2d63cd35e4c34e2e2f267573fb0d655 /Changelog | |
parent | 15889a45b8ee37d43e248cec351e9f6882c21ff3 (diff) |
indoors, fixed npcs
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -435,3 +435,12 @@ - checking files for potential divide by 0 errors, due to random floating point errors still have floating point errors - restarted work on real shading (GLSL stuffs) + +12/17/2015: +=========== + + - continued work on player sprite + - continued work on GLSL shaders + - fixed NPC spawning world location stuff + - messed with threads/forks + - re-fixed/added indoor environment; fixed indoor background |