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authorClyne Sullivan <tullivan99@gmail.com>2015-12-11 08:38:38 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-12-11 08:38:38 -0500
commit43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3 (patch)
tree1f9a4def2c1b236e9762dbb8d0b8fe9143b7a9a1 /Goals.txt
parent2baf10d54f1cbfdb781b9b37987e0815dbdafc3f (diff)
first areas plotted
Diffstat (limited to 'Goals.txt')
-rw-r--r--Goals.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/Goals.txt b/Goals.txt
index 208c7e5..140cdd3 100644
--- a/Goals.txt
+++ b/Goals.txt
@@ -27,7 +27,7 @@ Summary:
idea of a parallaxed background was applied, with up to four layers of tiled background material.
Combinations of background layers were sorted and added to the World class with a World::setBackground()
function. The inventory was created, with an animated inventory view based off of the player finished
-by the end of the month.
+by the end of the month. ...
End of December:
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