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author | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-11 08:38:38 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-11 08:38:38 -0500 |
commit | 43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3 (patch) | |
tree | 1f9a4def2c1b236e9762dbb8d0b8fe9143b7a9a1 /Goals.txt | |
parent | 2baf10d54f1cbfdb781b9b37987e0815dbdafc3f (diff) |
first areas plotted
Diffstat (limited to 'Goals.txt')
-rw-r--r-- | Goals.txt | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -27,7 +27,7 @@ Summary: idea of a parallaxed background was applied, with up to four layers of tiled background material. Combinations of background layers were sorted and added to the World class with a World::setBackground() function. The inventory was created, with an animated inventory view based off of the player finished -by the end of the month. +by the end of the month. ... End of December: ================ |