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author | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-02 07:38:27 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-02 07:38:27 -0500 |
commit | e03619c9dd92cf044cc06090af4061bbebd2cb76 (patch) | |
tree | bbe736e20fcfbe09b603c0b2529c92fdb103d5e4 /Goals.txt | |
parent | cedc826b4a71f7d00d55b7b1234c1019d3f6e96a (diff) |
fixed item dialog
Diffstat (limited to 'Goals.txt')
-rw-r--r-- | Goals.txt | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -22,6 +22,13 @@ End of November: - work on GLSL shaders to replace the current 'fake' ones - redesign what currently exists to match what is desired +Summary: + Textures have been formalized, with a namespace and class for loading and using textures. The +idea of a parallaxed background was applied, with up to four layers of tiled background material. +Combinations of background layers were sorted and added to the World class with a World::setBackground() +function. The inventory was created, with an animated inventory view based off of the player finished +by the end of the month. + End of December: ================ |