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authorClyne Sullivan <tullivan99@gmail.com>2015-12-02 07:38:27 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-12-02 07:38:27 -0500
commite03619c9dd92cf044cc06090af4061bbebd2cb76 (patch)
treebbe736e20fcfbe09b603c0b2529c92fdb103d5e4 /Goals.txt
parentcedc826b4a71f7d00d55b7b1234c1019d3f6e96a (diff)
fixed item dialog
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1 files changed, 7 insertions, 0 deletions
diff --git a/Goals.txt b/Goals.txt
index 0164d82..208c7e5 100644
--- a/Goals.txt
+++ b/Goals.txt
@@ -22,6 +22,13 @@ End of November:
- work on GLSL shaders to replace the current 'fake' ones
- redesign what currently exists to match what is desired
+Summary:
+ Textures have been formalized, with a namespace and class for loading and using textures. The
+idea of a parallaxed background was applied, with up to four layers of tiled background material.
+Combinations of background layers were sorted and added to the World class with a World::setBackground()
+function. The inventory was created, with an animated inventory view based off of the player finished
+by the end of the month.
+
End of December:
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