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authorClyne Sullivan <tullivan99@gmail.com>2017-09-27 11:35:22 -0400
committerClyne Sullivan <tullivan99@gmail.com>2017-09-27 11:35:22 -0400
commit48cd8419bb274345fe386d47843f9aa16910e090 (patch)
treea0e31b43b0f38d6de8d3879b29563cfee1b19ced /README.md
parent8be1f74e878950cbbac3f05451341fc18892518b (diff)
lua-scripted wandering
Diffstat (limited to 'README.md')
-rw-r--r--README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/README.md b/README.md
index f6b12c8..cf797c7 100644
--- a/README.md
+++ b/README.md
@@ -14,10 +14,10 @@ The 'gamedev' project can be built on both Linux-based and Windows operating sys
* SDL2, including SDL2_image and SDL2_mixer
* FreeType 2
* GLEW
-* libgif if not on 64-bit linux
-
-Windows builds are done with msys2, 64-bit. The compiler must support C++17. libgif for amd64 linux is currently included in the lib/ folder, so any other build set-up must supply their own copy, and change the Makefile accordingly (see what is done for win32 builds, for example).
+* giflib
+* lua (liblua linked into program)
+Windows builds are done with msys2, 64-bit. The compiler must support C++17.
Build Preparation
-----------------