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author | Clyne Sullivan <tullivan99@gmail.com> | 2017-09-27 11:35:22 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2017-09-27 11:35:22 -0400 |
commit | 48cd8419bb274345fe386d47843f9aa16910e090 (patch) | |
tree | a0e31b43b0f38d6de8d3879b29563cfee1b19ced /README.md | |
parent | 8be1f74e878950cbbac3f05451341fc18892518b (diff) |
lua-scripted wandering
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -14,10 +14,10 @@ The 'gamedev' project can be built on both Linux-based and Windows operating sys * SDL2, including SDL2_image and SDL2_mixer * FreeType 2 * GLEW -* libgif if not on 64-bit linux - -Windows builds are done with msys2, 64-bit. The compiler must support C++17. libgif for amd64 linux is currently included in the lib/ folder, so any other build set-up must supply their own copy, and change the Makefile accordingly (see what is done for win32 builds, for example). +* giflib +* lua (liblua linked into program) +Windows builds are done with msys2, 64-bit. The compiler must support C++17. Build Preparation ----------------- |