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authorClyne Sullivan <tullivan99@gmail.com>2017-10-20 10:30:53 -0400
committerClyne Sullivan <tullivan99@gmail.com>2017-10-20 10:30:53 -0400
commitdff621732099934ba5aba09c6b5c3df87b9858b5 (patch)
treea4121d241a322c0a8c679ce6ba03f33bc9bb5622 /config
parent1a4780bad1cc40b43ebe6d93baba0f89572194d4 (diff)
bow/arrow updates, food
Diffstat (limited to 'config')
-rw-r--r--config/items.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/config/items.xml b/config/items.xml
index 574ddda..a70996a 100644
--- a/config/items.xml
+++ b/config/items.xml
@@ -10,15 +10,15 @@
<item name="Dank MayMay" type="Tool" value="10" maxStackSize="420" width="10" height="10" sprite="assets/items/ITEM_TEST.png" />
<item name="Your Bag" type="Equip" value="32" maxStackSize="1" width="5" height="5" sprite="assets/items/ITEM_TEST.png" />
<item name="Flashlight" type="Tool" value="1" maxStackSize="1" width="4" height="8" sprite="assets/items/flashlight_off.png" />
-<item name="Fried Chicken" type="Cooked Food" value="10" maxStackSize="6" sprite="assets/items/FOOD_CHICKEN_FRIED.png" />
+<item name="Fried Chicken" type="Food" value="10" maxStackSize="6" sprite="assets/items/FOOD_CHICKEN_FRIED.png" />
<!--###########-->
<!-- NEW ITEMS -->
<!--##########-->
<!-- WEAPONS -->
-<item name="Wood Sword" type="Sword" damage="3" maxStackSize="1" sound="assets/sounds/longSwing.wav" sprite="assets/items/SWORD_WOOD.png" cooldown="250">
- <attack range="6, 2" power="1" effect="assets/effects/starAttack.gif">
+<item name="Wood Sword" type="Sword" maxStackSize="1" sound="assets/sounds/longSwing.wav" sprite="assets/items/SWORD_WOOD.png" cooldown="250">
+ <attack effect="assets/effects/starAttack.gif">
i = 1
effect = function()
@@ -27,7 +27,7 @@
end
hit = function()
- if (i &lt; 30) then
+ if (i &lt; 80) then
xrange = i
i = i + 1
else
@@ -36,7 +36,7 @@
end
</attack>
</item>
-<item name="Hunters Bow" type="Bow" damage="2" maxStackSize="1" sprite="assets/items/bow.png" cooldown="600">
+<item name="Hunters Bow" type="Bow" drawOffset="5,16" maxStackSize="1" sprite="assets/items/bow.png" cooldown="600">
<attack effect="assets/effects/starAttack.gif">
effect = function()
flash(255, 0, 255)