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author | Clyne Sullivan <clyne@clyne-lp.example.com> | 2015-09-17 09:22:45 -0400 |
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committer | Clyne Sullivan <clyne@clyne-lp.example.com> | 2015-09-17 09:22:45 -0400 |
commit | c38029fa3d4fd7488c2bd9236eec86aff4448314 (patch) | |
tree | 2807889557cbc0c5391181c3556e4978eaa9549a /doc/Entity.htm | |
parent | 334ee89484336412d39e509c2594dee8f47c22ad (diff) |
shit
Diffstat (limited to 'doc/Entity.htm')
-rw-r--r-- | doc/Entity.htm | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/doc/Entity.htm b/doc/Entity.htm deleted file mode 100644 index 87cf4f1..0000000 --- a/doc/Entity.htm +++ /dev/null @@ -1,82 +0,0 @@ -<!DOCTYPE html> -<html> - <head> - <style> - body{ - font-family:Consolas; - font-size:12px; - } - .branch{ - border: solid 1px #000000; - font-family:Consolas; - font-size:12px; - margin:auto 20px; - padding:5px; - } - .collapse{ - font-size: 31px; - display:block; - } - .collapse + input{ - display:none; - } - .collapse + input + *{ - display:none; - } - .collapse+ input:checked + *{ - display:block; - } - </style> - </head> - <body> - <h1>Entity Types</h1> - <hr> - <h1 style="font-size:20px;">How it works: (Click the words)</h1> - <label class="collapse" for="_--1">ID (Name)</label> - <input id="_--1" type="checkbox"> - <div class = "branch"> - <label class="collapse" for="_--1_-1">-1 (Sub-Type)</label> - <input id="_--1_-1" type="checkbox"> - <div class="branch"><p> - Subtypes with negative IDS have non-standard traits ie: infinite health, doors can be destroyed with a weapon, spawn points, etc...</p></div> - <label class="collapse" for="_--1_1"> 0 (Base)</label> - <input id="_--1_1" type="checkbox"> - <div class="branch"><p> - Subtype 0 is always the base version of that entity, all other ID's are variations</p></div> - <label class="collapse" for="_--1_2"> 1 (Sub-Type)</label> - <input id="_--1_2" type="checkbox"> - <div class="branch"><p> - Since the subtype is not 0, this entity is a subversion (modified traits) of that version </p></div> - </div> - <hr> - - <label class="collapse" for="_-1">-1 (Structures)</label> - <input id="_-1" type="checkbox"> - <div class = "branch"> - <label class="collapse" for="_-1_1">1 (Village)</label> - <input id="_-1_1" type="checkbox"> - <div class="branch"><p> - village spawns a center of the village which spawns a variety of buildings and NPCS</p></div> - <label class="collapse" for="_-1_2">2 (Castle)</label> - <input id="_-1_2" type="checkbox"> - <div class="branch"><p> - Castle - Not yet emplemented</p></div> - </div> - <hr> - - <label class="collapse" for="_0"> 0 (Players)</label> - <input id="_0" type="checkbox"> - <div class="branch"><p> - Player</p></div> - <hr> - - <label class="collapse" for="_1"> 1 (NPCs)</label> - <input id="_1" type="checkbox"> - <div class="branch"> - <label class="collapse" for="_1_0">0 (Base)</label> - <input id="_1_0" type="checkbox"> - <div class="branch"><p> - Villagers are spawned with the village spawn point <br> - The base villagers and the role-assigned villagers with no task with just talk with the player</p></div> - <label class="collapse" for="_1_1">1 (The Merchant)</label> - <input id="_1_1" type="checkbox"> - <div class="branch"><p> - The merchant will try to trade the player certain objects for either money or other items of similar worth</p></div> - </div> - <hr> - - - - </body> -</html> |