aboutsummaryrefslogtreecommitdiffstats
path: root/doc/Entity.htm
diff options
context:
space:
mode:
authorClyne Sullivan <clyne@clyne-lp.example.com>2015-09-17 09:22:45 -0400
committerClyne Sullivan <clyne@clyne-lp.example.com>2015-09-17 09:22:45 -0400
commitc38029fa3d4fd7488c2bd9236eec86aff4448314 (patch)
tree2807889557cbc0c5391181c3556e4978eaa9549a /doc/Entity.htm
parent334ee89484336412d39e509c2594dee8f47c22ad (diff)
shit
Diffstat (limited to 'doc/Entity.htm')
-rw-r--r--doc/Entity.htm82
1 files changed, 0 insertions, 82 deletions
diff --git a/doc/Entity.htm b/doc/Entity.htm
deleted file mode 100644
index 87cf4f1..0000000
--- a/doc/Entity.htm
+++ /dev/null
@@ -1,82 +0,0 @@
-<!DOCTYPE html>
-<html>
- <head>
- <style>
- body{
- font-family:Consolas;
- font-size:12px;
- }
- .branch{
- border: solid 1px #000000;
- font-family:Consolas;
- font-size:12px;
- margin:auto 20px;
- padding:5px;
- }
- .collapse{
- font-size: 31px;
- display:block;
- }
- .collapse + input{
- display:none;
- }
- .collapse + input + *{
- display:none;
- }
- .collapse+ input:checked + *{
- display:block;
- }
- </style>
- </head>
- <body>
- <h1>Entity Types</h1>
- <hr>
- <h1 style="font-size:20px;">How it works: (Click the words)</h1>
- <label class="collapse" for="_--1">ID (Name)</label>
- <input id="_--1" type="checkbox">
- <div class = "branch">
- <label class="collapse" for="_--1_-1">-1 (Sub-Type)</label>
- <input id="_--1_-1" type="checkbox">
- <div class="branch"><p> - Subtypes with negative IDS have non-standard traits ie: infinite health, doors can be destroyed with a weapon, spawn points, etc...</p></div>
- <label class="collapse" for="_--1_1">&nbsp0 (Base)</label>
- <input id="_--1_1" type="checkbox">
- <div class="branch"><p> - Subtype 0 is always the base version of that entity, all other ID's are variations</p></div>
- <label class="collapse" for="_--1_2">&nbsp1 (Sub-Type)</label>
- <input id="_--1_2" type="checkbox">
- <div class="branch"><p> - Since the subtype is not 0, this entity is a subversion (modified traits) of that version </p></div>
- </div>
- <hr>
-
- <label class="collapse" for="_-1">-1 (Structures)</label>
- <input id="_-1" type="checkbox">
- <div class = "branch">
- <label class="collapse" for="_-1_1">1 (Village)</label>
- <input id="_-1_1" type="checkbox">
- <div class="branch"><p> - village spawns a center of the village which spawns a variety of buildings and NPCS</p></div>
- <label class="collapse" for="_-1_2">2 (Castle)</label>
- <input id="_-1_2" type="checkbox">
- <div class="branch"><p> - Castle - Not yet emplemented</p></div>
- </div>
- <hr>
-
- <label class="collapse" for="_0">&nbsp0 (Players)</label>
- <input id="_0" type="checkbox">
- <div class="branch"><p> - Player</p></div>
- <hr>
-
- <label class="collapse" for="_1">&nbsp1 (NPCs)</label>
- <input id="_1" type="checkbox">
- <div class="branch">
- <label class="collapse" for="_1_0">0 (Base)</label>
- <input id="_1_0" type="checkbox">
- <div class="branch"><p> - Villagers are spawned with the village spawn point <br> - The base villagers and the role-assigned villagers with no task with just talk with the player</p></div>
- <label class="collapse" for="_1_1">1 (The Merchant)</label>
- <input id="_1_1" type="checkbox">
- <div class="branch"><p> - The merchant will try to trade the player certain objects for either money or other items of similar worth</p></div>
- </div>
- <hr>
-
-
-
- </body>
-</html>