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authorClyne Sullivan <tullivan99@gmail.com>2015-12-08 08:35:21 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-12-08 08:35:21 -0500
commit49411238b04f3510d18617d1498622cf199c617d (patch)
tree2cd27693a1a4924d5332f592f666ea49a159544e /include/Texture.h
parentfdd51ab588a2ec9fca54215039803d187a10178e (diff)
documentation, dialog box borders
Diffstat (limited to 'include/Texture.h')
-rw-r--r--include/Texture.h69
1 files changed, 68 insertions, 1 deletions
diff --git a/include/Texture.h b/include/Texture.h
index 5f5758b..bcd95af 100644
--- a/include/Texture.h
+++ b/include/Texture.h
@@ -1,28 +1,95 @@
+/** @file Texture.h
+ * @brief Defines a method for loading textures.
+ *
+ * This file gives facilities for easily loading and binding textures.
+ */
+
#ifndef TEXTURE_H
#define TEXTURE_H
#include <common.h>
+/**
+ * When defined, DEBUG allows extra messages to be printed to the terminal for
+ * debugging purposes.
+ */
+
#define DEBUG
+/**
+ * Texture functions are given a namespace for better organization.
+ */
+
namespace Texture{
+
+ /**
+ * Loads a texture from the given file name, returning the GLuint used for
+ * later referencing of the texture.
+ */
+
GLuint loadTexture(const char *fileName);
}
+/**
+ * The Texturec class.
+ *
+ * This class can handle an array of textures and allows easy binding of those
+ * textures.
+ */
+
class Texturec{
private:
+
+ /**
+ * Contains the index in the image array of the currently loaded texture.
+ */
+
unsigned int texState;
+
public:
+
+ /**
+ * Contains an array of the GLuints returned from Texture::loadTexture().
+ */
+
GLuint *image;
+ /**
+ * Populates the image array from a list of strings, with each string as a
+ * separate argument.
+ */
+
Texturec(uint amt, ...);
+
+ /**
+ * Populates the image array from an array of strings.
+ */
+
Texturec(uint amt,const char **paths);
+
+ /**
+ * Frees memory taken by the image array.
+ */
+
~Texturec();
+ /**
+ * Binds the next texture in the array, incrementing texState.
+ */
+
void bindNext();
+
+ /**
+ * Binds the previous texture in the array, decrementing texState.
+ */
+
void bindPrev();
+
+ /**
+ * Binds the texture with the provided index.
+ */
+
void bind(unsigned int);
- void walk();
};
#endif //TEXTURE_H