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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-27 22:36:15 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-27 22:36:15 -0400
commit23b58dcc63cbadbf8d2a614c903652477cdc00c9 (patch)
tree05d900bbb5a4a5cde7f28f6a13bd740d27324957 /include/common.h
parenta2535908a41df9a55608ce9b922724acb424fa28 (diff)
Improved entity loop, updated tree textures
Diffstat (limited to 'include/common.h')
-rw-r--r--include/common.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/common.h b/include/common.h
index e46cf86..1da279c 100644
--- a/include/common.h
+++ b/include/common.h
@@ -27,6 +27,12 @@
#include <Texture.h>
/*
+ * This flag lets the compiler know that we are using shaders
+*/
+
+ #define SHADERS
+
+/*
* Create a basic 2-point structure for coordinate saving
*/