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authordrumsetmonkey <abelleisle@roadrunner.com>2015-09-28 10:51:18 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-09-28 10:51:18 -0400
commit34e2794d647447f6ddb29419abbe2f44593ba1fa (patch)
tree7883ce4c783fc02923ed3312ef7d0715aa4a43a8 /include/common.h
parent7125200e83a9255b8da6745b4a457996705bf263 (diff)
Commented Entity Class, added more to debug screen, and changed colors of objects
Diffstat (limited to 'include/common.h')
-rw-r--r--include/common.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/common.h b/include/common.h
index 922dd59..1210adb 100644
--- a/include/common.h
+++ b/include/common.h
@@ -11,7 +11,7 @@
#include <SDL2/SDL_opengl.h>
typedef struct { float x; float y; } vec2;
-enum _TYPE {STRUCTURET = -1, PLAYERT = 0, NPCT = 1};
+enum _TYPE {STRUCTURET = -1, PLAYERT = 0, NPCT = 1}; //these are the main types of entities
#include <entities.h>
@@ -19,12 +19,12 @@ enum _TYPE {STRUCTURET = -1, PLAYERT = 0, NPCT = 1};
#define SCREEN_HEIGHT 720
//#define FULLSCREEN
-#define HLINE 3
+#define HLINE 3 //base unit of the world
#define initRand(s) srand(s)
#define getRand() rand()
-template<typename T, size_t N>
+template<typename T, size_t N> //this fuction returns the size of any array
int eAmt(T (&)[N]){return N;}
//SDL VARIABLES