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authorClyne Sullivan <tullivan99@gmail.com>2016-03-04 08:45:53 -0500
committerClyne Sullivan <tullivan99@gmail.com>2016-03-04 08:45:53 -0500
commit5fadac5d0f37f574ca160107d832d11b421ad559 (patch)
treeff9667adf7c3b8d882083a99b7176260afd25349 /include/common.h
parentfe5ea7fe415857f49d6630f2b0f50e1246c38eee (diff)
entity following
Diffstat (limited to 'include/common.h')
-rw-r--r--include/common.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/include/common.h b/include/common.h
index 9650f49..58d561f 100644
--- a/include/common.h
+++ b/include/common.h
@@ -8,16 +8,17 @@
#ifndef COMMON_H
#define COMMON_H
+// holy moly
#include <iostream>
#include <cstdlib>
#include <string>
#include <vector>
-#include <math.h>
#include <string>
#include <fstream>
#include <thread>
#include <mutex>
#include <future>
+#include <math.h>
#include <threadpool.h>
#define GLEW_STATIC
@@ -47,7 +48,7 @@ N abso(N v){
return v;
}
-extern GLuint colorIndex;
+extern GLuint colorIndex; // Texture.cpp?
/**
* This structure contains a set of coordinates for ease of coding.
@@ -104,7 +105,7 @@ typedef col Color;
* Define the game's name (displayed in the window title).
*/
-#define GAME_NAME "Independent Study v.0.5 alpha - NOW WITH SOUND!"
+#define GAME_NAME "Independent Study v.0.6 alpha - NOW WITH more c++"
/**
* The desired width of the game window.