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authordrumsetmonkey <abelleisle@roadrunner.com>2015-12-01 07:29:47 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-12-01 07:29:47 -0500
commit813f30f8d7e4db971fbb9aab429b489e884ad2e9 (patch)
tree706a0dc14485acfb7cb711f20c98f821465f8fe3 /include/inventory.h
parentaf22d85f9a417a94ea75db1878219f8baeba8b73 (diff)
parent80bc1b24bcf6862a7fbd3223a3d6988ce4e389e0 (diff)
Merge branch 'master' of http://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/inventory.h')
-rw-r--r--include/inventory.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/inventory.h b/include/inventory.h
index 2b402fc..8567b8b 100644
--- a/include/inventory.h
+++ b/include/inventory.h
@@ -74,14 +74,13 @@ private:
unsigned int size; // Size of 'item' array
item_t *inv;
int os = 0;
- //struct item_t *item; // An array of the items contained in this inventory.
public:
unsigned int sel;
bool invOpen = false;
bool invOpening = false;
Inventory(unsigned int s); // Creates an inventory of size 's'
- ~Inventory(void); // Free's 'item'
+ ~Inventory(void); // Free's allocated memory
int addItem(ITEM_ID id,unsigned char count); // Add 'count' items with an id of 'id' to the inventory
int takeItem(ITEM_ID id,unsigned char count); // Take 'count' items with an id of 'id' from the inventory