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author | Andy <drumsetmonkey@gmail.com> | 2017-01-20 10:37:21 -0500 |
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committer | Andy <drumsetmonkey@gmail.com> | 2017-01-20 10:37:21 -0500 |
commit | 4d8f9974156068e4595bf219cacfd9fcd2fd7174 (patch) | |
tree | f3e938c0e49537a9dea661f46eed6ee74950b48a /include/shader_utils.hpp | |
parent | 1894e311bdeb098c3bef9bd342e0eaf78d197a9b (diff) | |
parent | 1ac412a5496fb6c63c47f199dfc7facd5f4c080a (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/shader_utils.hpp')
-rw-r--r-- | include/shader_utils.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/shader_utils.hpp b/include/shader_utils.hpp index 06ac318..011b265 100644 --- a/include/shader_utils.hpp +++ b/include/shader_utils.hpp @@ -13,6 +13,7 @@ #include <GL/glew.h> #include <SDL2/SDL.h> +#include <SDL2/SDL_opengl.h> char* file_read(const char* filename); void print_log(GLuint object); |