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authorClyne Sullivan <tullivan99@gmail.com>2016-12-21 21:40:05 -0500
committerClyne Sullivan <tullivan99@gmail.com>2016-12-21 21:40:05 -0500
commitae9ceadaa184f5e9775135ae264c8bbffd4efa9d (patch)
tree3707642bda2646ede6d4c77f33b9d8a0326b0636 /include/shader_utils.hpp
parenta44540462145212f7f2cc3ea2690308c58f60358 (diff)
parentfa802f8fbc62910b37002bcdd2f7c110f488e392 (diff)
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/shader_utils.hpp')
-rw-r--r--include/shader_utils.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/shader_utils.hpp b/include/shader_utils.hpp
index 243b3d4..08ca7b3 100644
--- a/include/shader_utils.hpp
+++ b/include/shader_utils.hpp
@@ -1,8 +1,11 @@
/**
+ * @file shader_utils.hpp
+ * @brief Utilities to use to handle GLSL shaders.
* From the OpenGL Programming wikibook: http://en.wikibooks.org/wiki/OpenGL_Programming
* This file is in the public domain.
* Contributors: Sylvain Beucler, Guus Sliepen
*/
+
#ifndef _CREATE_SHADER_H
#define _CREATE_SHADER_H