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author | Clyne Sullivan <tullivan99@gmail.com> | 2016-12-21 21:40:05 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-12-21 21:40:05 -0500 |
commit | ae9ceadaa184f5e9775135ae264c8bbffd4efa9d (patch) | |
tree | 3707642bda2646ede6d4c77f33b9d8a0326b0636 /include/shader_utils.hpp | |
parent | a44540462145212f7f2cc3ea2690308c58f60358 (diff) | |
parent | fa802f8fbc62910b37002bcdd2f7c110f488e392 (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/shader_utils.hpp')
-rw-r--r-- | include/shader_utils.hpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/include/shader_utils.hpp b/include/shader_utils.hpp index 243b3d4..08ca7b3 100644 --- a/include/shader_utils.hpp +++ b/include/shader_utils.hpp @@ -1,8 +1,11 @@ /** + * @file shader_utils.hpp + * @brief Utilities to use to handle GLSL shaders. * From the OpenGL Programming wikibook: http://en.wikibooks.org/wiki/OpenGL_Programming * This file is in the public domain. * Contributors: Sylvain Beucler, Guus Sliepen */ + #ifndef _CREATE_SHADER_H #define _CREATE_SHADER_H |