diff options
author | Andy <drumsetmonkey@gmail.com> | 2017-01-20 10:37:21 -0500 |
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committer | Andy <drumsetmonkey@gmail.com> | 2017-01-20 10:37:21 -0500 |
commit | 4d8f9974156068e4595bf219cacfd9fcd2fd7174 (patch) | |
tree | f3e938c0e49537a9dea661f46eed6ee74950b48a /include/vector3.hpp | |
parent | 1894e311bdeb098c3bef9bd342e0eaf78d197a9b (diff) | |
parent | 1ac412a5496fb6c63c47f199dfc7facd5f4c080a (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/vector3.hpp')
-rw-r--r-- | include/vector3.hpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/include/vector3.hpp b/include/vector3.hpp new file mode 100644 index 0000000..ee09eae --- /dev/null +++ b/include/vector3.hpp @@ -0,0 +1,19 @@ +#ifndef VECTOR3_HPP_ +#define VECTOR3_HPP_ + +/** + * A structure for three-dimensional points. + */ +template<typename T> +struct vector3 { + T x; /**< The x coordinate */ + T y; /**< The y coordinate */ + T z; /**< The z coordinate */ + + vector3(T _x = 0, T _y = 0, T _z = 1) + : x(_x), y(_y), z(_z) {} +}; + +using vec3 = vector3<float>; + +#endif // VECTOR3_HPP_ |