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authorClyne Sullivan <tullivan99@gmail.com>2015-11-12 08:28:27 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-11-12 08:28:27 -0500
commitac52ecab5df8382b51d48a9431f672bfc502a400 (patch)
tree461471432d4233da40283f3cac12737ee35b7045 /include/world.h
parenta075f1b6c2c65570ab7b249b12efefcfcc442e95 (diff)
world physic fixes
Diffstat (limited to 'include/world.h')
-rw-r--r--include/world.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/include/world.h b/include/world.h
index 48ca47b..cb40ef6 100644
--- a/include/world.h
+++ b/include/world.h
@@ -37,10 +37,6 @@ protected:
struct line_t *line;
/*
- * Keeps a dynamically allocated array of platforms in the world.
- */
-
- /*
* Contains the starting x-coordinate to draw the world at. This should be equal to
* - getWidth() (see world.cpp) / 2
*/
@@ -81,7 +77,7 @@ public:
std::vector<Mob *> mob;
std::vector<Entity *> entity;
- void addStructure(_TYPE t,float x,float y,void *inside);
+ void addStructure(_TYPE t,float x,float y,World *outside,World *inside);
void addMob(int t,float x,float y);
void addNPC(float x,float y);