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authorAndy <drumsetmonkey@gmail.com>2017-01-20 10:37:21 -0500
committerAndy <drumsetmonkey@gmail.com>2017-01-20 10:37:21 -0500
commit4d8f9974156068e4595bf219cacfd9fcd2fd7174 (patch)
treef3e938c0e49537a9dea661f46eed6ee74950b48a /include/world.hpp
parent1894e311bdeb098c3bef9bd342e0eaf78d197a9b (diff)
parent1ac412a5496fb6c63c47f199dfc7facd5f4c080a (diff)
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'include/world.hpp')
-rw-r--r--include/world.hpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/include/world.hpp b/include/world.hpp
index 9b68314..fe7d819 100644
--- a/include/world.hpp
+++ b/include/world.hpp
@@ -2,23 +2,24 @@
* @file world.hpp
* @brief The world system
*/
+#ifndef WORLD_HPP_
+#define WORLD_HPP_
-#ifndef WORLD_H
-#define WORLD_H
+#include <string>
+#include <thread>
+#include <vector>
-// library includes
+#include <SDL2/SDL_mixer.h>
#include <entityx/entityx.h>
-// local game includes
-#include <common.hpp>
-#include <coolarray.hpp>
-#include <events.hpp>
-#include <texture.hpp>
-#include <components.hpp>
#include <tinyxml2.h>
-
using namespace tinyxml2;
+#include <components.hpp>
+#include <events.hpp>
+#include <texture.hpp>
+#include <vector2.hpp>
+
/**
* The background type enum.
* Used to choose which set of background images should be used.
@@ -178,4 +179,4 @@ public:
void load(const std::string& file);
};
-#endif // WORLD_H
+#endif // WORLD_HPP_