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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-29 09:17:43 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-29 09:17:43 -0400
commit0e50f3c18c68e4c42546a52147e10cac1202b96f (patch)
tree3c0d9f1dce02d0aba44e36f4bd9dd216caa9c414 /include
parent0e5c78738efd5206ace1d000fd4160e223ba8597 (diff)
Made background painting dynamic, and made new tree backdrops
Diffstat (limited to 'include')
-rw-r--r--include/ui.h1
-rw-r--r--include/world.h2
2 files changed, 2 insertions, 1 deletions
diff --git a/include/ui.h b/include/ui.h
index 739aba0..79ca9a7 100644
--- a/include/ui.h
+++ b/include/ui.h
@@ -16,6 +16,7 @@ namespace ui { // Functions are kept in a namespace simply
extern vec2 mouse;
extern bool debug;
+ extern bool posFlag;
extern bool dialogBoxExists;
extern unsigned int fontSize;
diff --git a/include/world.h b/include/world.h
index ab161c0..30df9cc 100644
--- a/include/world.h
+++ b/include/world.h
@@ -71,7 +71,7 @@ public:
// drawn and handled by the world.
void addHole(unsigned int start,unsigned int end); // Create a hole in the world
- int getStart(void);
+ int getTheWidth(void);
};
float worldGetYBase(World *w);