diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-11 08:38:38 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-11 08:38:38 -0500 |
commit | 43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3 (patch) | |
tree | 1f9a4def2c1b236e9762dbb8d0b8fe9143b7a9a1 /include | |
parent | 2baf10d54f1cbfdb781b9b37987e0815dbdafc3f (diff) |
first areas plotted
Diffstat (limited to 'include')
-rw-r--r-- | include/Texture.h | 2 | ||||
-rw-r--r-- | include/common.h | 2 | ||||
-rw-r--r-- | include/entities.h | 2 | ||||
-rw-r--r-- | include/ui.h | 2 | ||||
-rw-r--r-- | include/world.h | 8 |
5 files changed, 10 insertions, 6 deletions
diff --git a/include/Texture.h b/include/Texture.h index bcd95af..85225d8 100644 --- a/include/Texture.h +++ b/include/Texture.h @@ -52,7 +52,7 @@ public: * Contains an array of the GLuints returned from Texture::loadTexture(). */ - GLuint *image; + GLuint *image = NULL; /** * Populates the image array from a list of strings, with each string as a diff --git a/include/common.h b/include/common.h index f8bd935..095b3e3 100644 --- a/include/common.h +++ b/include/common.h @@ -64,7 +64,7 @@ typedef struct { * The desired width of the game window. */ -#define SCREEN_WIDTH 1280 +#define SCREEN_WIDTH 1024 /** * The desired height of the game window. diff --git a/include/entities.h b/include/entities.h index 64a251a..dd3adab 100644 --- a/include/entities.h +++ b/include/entities.h @@ -16,7 +16,7 @@ enum _TYPE { //these are the main types of entities OBJECTT = -2, - STRUCTURET = -1, + STRUCTURET, PLAYERT, NPCT, MOBT diff --git a/include/ui.h b/include/ui.h index 97e4bbf..2fe3b0a 100644 --- a/include/ui.h +++ b/include/ui.h @@ -60,7 +60,7 @@ namespace ui { * limited until a right click is given, closing the box. */ - void dialogBox(const char *name,const char *opt,const char *text,...); + void dialogBox(const char *name,const char *opt,bool passive,const char *text,...); void waitForDialog(void); /* diff --git a/include/world.h b/include/world.h index ccf93a8..1e78cd0 100644 --- a/include/world.h +++ b/include/world.h @@ -17,6 +17,11 @@ #define GEN_INC 10 + +#define GEN_MIN 80 +#define GEN_MAX 110 + + /** * Defines how many game ticks it takes for a day to elapse. */ @@ -194,8 +199,7 @@ public: */ void setBGM(const char *path); - void bgmPlay(void); - void bgmStop(void); + void bgmPlay(World *prev); /* * Looks for the furthest back layer in this world and adds a new layer of width `width` behind it. |