diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-03 21:46:03 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-03 21:46:03 -0500 |
commit | 5c7c99ac5fe1158adbdf0469fb36ddd153511f5d (patch) | |
tree | 1c50bda4f3e4a530fde7f97169dbd52a004d903a /include | |
parent | 1ccd85fd022ab5d628c9e26a213e47cf2687fce7 (diff) | |
parent | 272a152b54a198a84f122ab8bedb1019708b7008 (diff) |
shit
Diffstat (limited to 'include')
-rw-r--r-- | include/common.h | 32 | ||||
-rw-r--r-- | include/entities.h | 11 | ||||
-rw-r--r-- | include/ui.h | 11 | ||||
-rw-r--r-- | include/world.h | 10 |
4 files changed, 54 insertions, 10 deletions
diff --git a/include/common.h b/include/common.h index 31126d7..5713c56 100644 --- a/include/common.h +++ b/include/common.h @@ -70,7 +70,7 @@ typedef struct{ * The desired width of the game window. */ -#define SCREEN_WIDTH 1024 +#define SCREEN_WIDTH 1280 /** * The desired height of the game window. @@ -142,6 +142,23 @@ extern vec2 offset; extern unsigned int loops; /** + * This class contains a string for identification and a value. It can be used to + * save certain events for and decisions so that they can be recalled later. + */ + +class Condition { +private: + char *id; + void *value; +public: + Condition(const char *_id,void *val); + ~Condition(); + + bool sameID(const char *s); + void *getValue(void); +}; + +/** * Prints a formatted debug message to the console, along with the callee's file and line * number. */ @@ -160,4 +177,17 @@ void safeSetColor(int r,int g,int b); void safeSetColorA(int r,int g,int b,int a); +/** + * We've encountered many problems when attempting to create delays for triggering + * the logic function. As a result, we decided on using the timing libraries given + * by <chrono> in the standard C++ library. This function simply returns the amount + * of milliseconds that have passed sine the epoch. + */ + +#ifdef __WIN32__ +#define millis() SDL_GetTicks() +#else +unsigned int millis(void); +#endif // __WIN32__ + #endif // COMMON_H diff --git a/include/entities.h b/include/entities.h index 1abe886..6b8cc32 100644 --- a/include/entities.h +++ b/include/entities.h @@ -32,7 +32,8 @@ enum MOB_SUB { MS_RABBIT = 1, MS_BIRD, MS_TRIGGER, - MS_DOOR + MS_DOOR, + MS_PAGE }; enum BUILD_SUB{ @@ -44,6 +45,8 @@ enum BUILD_SUB{ FOUNTAIN }; +class World; + class Particles{ public: vec2 loc; @@ -162,14 +165,14 @@ public: class Structures : public Entity{ public: - void *inWorld; - void *inside; + World *inWorld; + World *inside; BUILD_SUB bsubtype; Structures(); ~Structures(); - unsigned int spawn(_TYPE, BUILD_SUB, float, float); + unsigned int spawn(_TYPE, BUILD_SUB, float, float, World *); }; class Mob : public Entity{ diff --git a/include/ui.h b/include/ui.h index 5d17c47..6a81dab 100644 --- a/include/ui.h +++ b/include/ui.h @@ -1,3 +1,7 @@ +/** @file ui.h + * @brief Contains functions for handling the user interface. + */ + #ifndef UI_H #define UI_H @@ -12,9 +16,9 @@ namespace ui { - /* - * Contains the coordinates of the mouse in the window. - */ + /** + * Contains the coordinates of the mouse inside the window. + */ extern vec2 mouse; @@ -90,6 +94,7 @@ namespace ui { void toggleWhiteFast(void); void waitForCover(void); + void waitForNothing(unsigned int); } #endif // UI_H diff --git a/include/world.h b/include/world.h index 0a23965..98ca54a 100644 --- a/include/world.h +++ b/include/world.h @@ -166,13 +166,19 @@ public: std::vector<Object *> object; std::vector<Particles *> particles; - void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *outside,World *inside); - void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside,World *inside); + void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *inside); + void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside); void addMob(int t,float x,float y); void addMob(int t,float x,float y,void (*hey)(Mob *)); void addNPC(float x,float y); void addObject(ITEM_ID, bool, const char *, float, float); void addParticle(float, float, float, float, float, float, Color color, int); + + NPC *getAvailableNPC(void); + + /* + * Update coordinates of all entities. + */ void update(Player *p,unsigned int delta); |