diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-09-28 08:48:38 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-09-28 08:48:38 -0400 |
commit | 82727d2d50d6a71cd5e9d5a7c00fa41888a39eb7 (patch) | |
tree | 34334d941f7947e9933049e56c000a878f5371b3 /include | |
parent | 9630c8a49cbad7b1b71b9401ff24881ebf4c7c25 (diff) |
improvements ;)
Diffstat (limited to 'include')
-rw-r--r-- | include/entities.h | 2 | ||||
-rw-r--r-- | include/world.h | 5 |
2 files changed, 5 insertions, 2 deletions
diff --git a/include/entities.h b/include/entities.h index 78d9a51..101fc7a 100644 --- a/include/entities.h +++ b/include/entities.h @@ -39,7 +39,7 @@ public: }; class Structures : public Entity{ public: - World *inside; + void *inside; Structures(); unsigned int spawn(int, float, float); }; diff --git a/include/world.h b/include/world.h index 0e8dced..50f2483 100644 --- a/include/world.h +++ b/include/world.h @@ -62,7 +62,10 @@ public: // world is drawn the world has to appear directly behind the player) World *goWorldFront(Player *p); // Functions the same as goWorldBack(), but checks/returns the world in front of // this one. - void addPlatform(float x,float y,float w,float h); + World *goInsideStructure(Player *p); // Returns the world contained in a structure if the player is requesting to enter + // it and is standing in front of it. + void addPlatform(float x,float y,float w,float h); // Dynamically adds a platform to the platform array. These will be automatically + // drawn and handled by the world. }; /* |