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authorClyne Sullivan <tullivan99@gmail.com>2015-09-11 17:40:56 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-09-11 17:40:56 -0400
commit9e81d6b967d87a163ecb6123eb34b9817fa13454 (patch)
treecbfe646d808739353877d817b7becfe9ed0fc812 /include
parente2c16377c87b2ba70bea8fc1fb428eae525b5cf9 (diff)
good merge
Diffstat (limited to 'include')
-rw-r--r--include/common.h6
-rw-r--r--include/entities.h3
2 files changed, 4 insertions, 5 deletions
diff --git a/include/common.h b/include/common.h
index df5b6ac..2a6d66b 100644
--- a/include/common.h
+++ b/include/common.h
@@ -15,8 +15,8 @@ typedef struct{float x; float y;}vec2;
#include <World.h>
#define SCREEN_WIDTH 1280
-#define SCREEN_HEIGHT 720
-//#define FULLSCREEN
+#define SCREEN_HEIGHT 800
+#define FULLSCREEN
#define HLINE (2.0f / (SCREEN_WIDTH / 4))
@@ -28,4 +28,6 @@ extern SDL_GLContext mainGLContext;
//WINDOW VARIABLES
extern bool gameRunning;
+extern int grand(void);
+
#endif // COMMON_H
diff --git a/include/entities.h b/include/entities.h
index 5f0c9ee..5deaa00 100644
--- a/include/entities.h
+++ b/include/entities.h
@@ -13,10 +13,7 @@ public:
vec2 loci;
vec2 vel;
vec2 velg;
-
void spawn(float, float);
-
-
};
class Player : public Entities{